Sunday, October 25, 2009

Dota 6.64 AI - DotA-Allstars 6.64 AI 0.213 Map Download

DotA-Allstars 6.64 AI 0.213Dota 6.64 AI - Dota-Allstars v6.64 AI 0.213 Map Download. Today BuffMePlz released his first Dota 6.64 AI map. He also made some improvement on AI skills like Blackhole, Fissure and Epicenter. Anyway, you must Warcraft 1.24b Patch to play this map. Here is the complete changelogs for DotA-Allstars 6.64 AI 0.213 Map:


Changelogs:

Dota 6.64 AI (v0.213)
==============
-First update to 6.64
-Changed the default AI behaviour of creeps and towers to be the same as in the official map
-Fixed the fade on Circles of Protection belonging to other players
-Fixed some numerical errors on Bristleback's abilities
-Added some additional AI ability functionality (Black Hole, Fissure, Epicenter)


DotA-Allstars 6.64 AI 0.213 Download Links
Dota 6.64 AI 0.213 via Warcraft Maps
Dota 6.64 AI 0.213 via MegaUpload
Dota 6.64 AI 0.213 via MediaFire
Dota 6.64 AI 0.213 via RapidShare

Note: The AI map is still improving. Subscribe this blog by email or reader so we can send you the updates ;)

Enjoy the brand new Dota 6.64 AI ;)

Dota 6.64 Now is the Stable Map!

Dota 6.64 Now is the Stable Map! Dota 6.59d has been a stable map for 4 months. But today, IceFrog has just updated the stable map on getdota with Dota 6.64. He usually do this as a checkpoint before making a huge changes or adding new heroes/items. The new stable map also means Dota 6.64 is considered bug free. On top of that, hopefully this also means Dota 6.65 is drawing closer.. (crossing fingers)

Monday, October 19, 2009

DotA - The Truth | Another hexOr Video

hexOr has just made another movie. After the cool Dota Luck is no Excuse, now he made Dota - The Truth. Lots of awesome move there. Including trapped the enemies by using images and even phase boots. Without further saying, enjoy :)



PS: I'd still think Dota Luck is no Excuse is better though ^^

Sunday, October 18, 2009

Dota 6.64 6v6 Ver.1 Map Download - Dota-Allstars 6v6

dota 6.64 6v6Dota-Allstars 6.64 6v6 Ver.1 map has just released. For those who like to play Dota 6.64 with one more player, enjoy this map..

Dota 6.64 6v6 Ver.1 Download Link
DotA_Allstars_v6.64_6v6_Ver.1.w3x via Warcraft Map
DotA_Allstars_v6.64_6v6_Ver.1.w3x via MegaUpload
DotA_Allstars_v6.64_6v6_Ver.1.w3x via RapidShare

If you find a bug, report it directly in this post.

Wednesday, October 14, 2009

Dota 6.64 AI Plus - Dota-Allstars 6.64 AI Plus Map Download

Dota 6.64Dota 6.64 AI Plus - Dota-Allstars 6.64 AI Plus Map Download News and Update. IceFrog has just release Dota 6.64 , but we can expect Dota 6.64 AI soon because it doesn't contain many changes. Dota 6.64 AI hopefully will be less bug than previous. Don't forget, Dota 6.64 AI will only work for Warcraft 1.24b Patch. Let's hope that BuffMePlz will make Dota 6.64 AI :)

Regardless, the latest Dota 6.64 AI information is here! ;)

Final Update: Dota 6.64 AI is released!!

Update 2 from BuffMePlz (15 Oct 2009):


List of abilities that AI don't use correctly/at all

With a host of new abilities and rewrites, many abilities that previously worked with the script either aren't used properly or aren't used at all. Some abilities (like Epicenter after Burrowstrike) worked in previous versions due to hacks that I put in that I've since removed during refactoring.

If you see something that's not working and isn't on this list, let me know, I'll try to keep this updated and address these when I have time (I probably missed several). Please keep in mind that I have a real life and a real job and both take priority over this, so progress might not be as fast as you'd like, but I'll have to ask for your patience.

Thanks.

Sand King
-Epicenter (doesn't use after Burrowstrike)

Enigma
-Black Hole (rewritten in recent version)

Sven
-Warcry (new ability)

Doombringer
-Devour (rewritten a while ago)

N'aix
-Infest (I don't even know how to properly use this, haha)

Storm
-Electric Vortex (I think there's a problem with this ability when used by AI)
-Ball Lightning

Dirge
-Decay (spams this and sometimes gets lucky)
-Soul Rip (not working anymore? I haven't changed this and the ability should be the same but I never see him using it)
-Tombstone

Windrunner
-Powershot
-Windrunner (ironically)
-Focus Fire

Batrider
-Sticky Napalm (spams this and sometimes gets lucky)
-Flamebreak
-Flaming Lasso (uses this randomly)

Clockwerk
-Battery Assault
-Power Cog
-Hookshot

Razor
-All active abilities

Tauren Chieftain
-All active abilities

Invoker
-All abilities, invoked or otherwise

Well, it seems making AI is pretty hard. Do your best BMP for Dota 6.64 AI..

Update 1 from BuffMePlz (14 Oct 2009):

6.64 AI on the way

Got the script changes from IceFrog today, starting work on this soon.
Just thought you all should know, since I haven't updated in a while. =P

Great! Thanks BMP ^^

Note: You can subscribe our feeds and if Dota 6.64 AI map already released, we send you a mail.

Final Update: Dota 6.64 AI is released!!

Tuesday, October 13, 2009

Dota 6.64 Map Download - Dota-Allstars 6.64 Official Map Released!

Dota 6.64

Dota 6.64 Map Download - Dota-Allstars 6.64 Official Map has just released! The new map has many changes and balances. But the most important thing, it reworked the treads and change it back almost like before :)! Don't forget, to play this map you must use Warcraft 1.24b Patch. Check the Dota 6.64 download link in this post along with the changelogs.


Dota 6.64 Changelogs:
Since the changelogs is huge, i will place it on Dota 6.64 Changelogs post.

Dota 6.64 Download Link:
Dota 6.64 Download - MegaUpload Mirror
Dota 6.64 Download - Warcraft Map Mirror
Dota 6.64 Download - GetDota Mirror


Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.

You must use Patch 1.24b to play the Dota 6.64! Connect to Battle.net server to update your patch. Check the Update 1.24b Patch Offline post or Warcraft Version Switcher for 1.24b if you cannot update via Battle.net.

PS : For AI map update, check out the Dota 6.64 AI post.

Dota 6.64 Changelogs | Dota-Allstars 6.64 Changelogs

Dota 6.64 Changelogs - Dota-Allstars 6.64 Complete Changelogs. To download the map, check the Dota-Allstars 6.64 post.

Heroes

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Morph Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Base strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

Items

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)


Power Treads
- Bonuses and recipe reworked


Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS


Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35

Others

* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Hero levels are now shown
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available

Roshan Death: "Roshan",0/1
Aegis Received: "AegisOn", PlayerID
Aegis Dropped: "AegisOff", PlayerID
Game Mode: "Mode"+String,HostPlayerID
Hero Levelup: "Level"+Level,PlayerID
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)

Bug Fixes

* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone

Enjoy the Dota 6.64 Map!

Dota 6.63b Bug and Exploits

Dota 6.64Dota 6.63b Bug and Exploits. The recent release of Dota 6.64 has fix and the same time publish the bug that exist on the previous version, Dota 6.63b. And here is some Dota 6.63b bug that can be game breaking:

- Enchant able to take over Primal Split units
(Note: I always thought that this is intended -_-)
- Linken Sphere cannot block Nerubian Assassin's Mana Burn
- Mjollnir's Static Charge being stackable
- Glyph from affecting Tombstone
- Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
- Disassembling Mjollnir not giving the recipe

To prevent above bug, just simply use the new map ;)

Tuesday, October 6, 2009

Interesting Facts about Pudge Hook


Do you like to playing Pudge? He's sure a unique hero that requires quite some skills to master. And hopefully this video can help you to use Pudge the Butcher. It contain some interesting fact about the Pudge's Hook and some trick using it, like hook curve and hook extension ;)



If you have a chance, i think it'll be fun to try some tricks from above video ^^

Monday, October 5, 2009

IceFrog get Backup from Valve!


IceFrog just announced a really good news for Dota-Allstars fans on his blog. After some periods developing Dota, finally he got some strong backup for the Dota development. Now he is leading a team at Valve and has all the resource needed to expand Dota even more! Wow, that's really cool! What makes me more excited, he also stated that Dota 6.64 will be ready soon and he even already planned a new hero or hero remakes on Dota 6.65. Woohooooo!!!

I have some really awesome news I'd like to share with you guys. I am now leading a team at Valve! I finally have all the resources needed to do some very exciting stuff that you guys will love. I look forward to revealing more specific details when the time is right.


My goal and top priority in the future is to solve the surrounding issues that affect the DotA experience in order to allow it to reach new heights. Addressing these issues will enable us to further enjoy aspects of DotA such as the gameplay, mechanics, and in-game feel that currently work well and ought to be maintained. As I've said many times in the past and especially after today's developments, I am very excited about DotA's future!

With regards to the 6.64 patch, the focus will be primarily on more balance improvements. It is moving along very smoothly and I expect to have it ready soon. Once those refinements are done, I'll be working on some fun new content such as heroes or remakes for the 6.65 version. If there are specific things, big or small, you want me to consider for patches that follow, let me know.


Wow! I hope much more feature will be introduced in the future. Especially with the new development team! :)

Dota 6.64 Map - Official Dota-Allstars 6.64 Download News

Dota 6.64Dota 6.64 Map - Official Dota-Allstars 6.64 Download News and Update. IceFrog has just release Dota 6.63 with many balances. Now, what do you expect for Dota 6.64? What kind of new hero you wanted for Dota-Allstars 6.64? Or maybe you wanna new items? Share all your thoughts about Dota 6.64 in this post! ;)

Final Update: It's released! Check the Dota-Allstars 6.64 post!

Update 2 from IceFrog's blog (06 October 2009):
IceFrog stated that Dota 6.64 will be ready soon with some balance changes. Check the details on this post.


Update 1 from IceFrog's blog (23 September 2009):

I started working on 6.64 a couple days ago. At first we began experimenting with some number tweaks to the boots, and even some ideas for secondary bonuses that seemed interesting.

However, we found out that there is a technical issue with Phase Boots. They seem to prevent procs like crits, bashes, etc while phased. It was never as apparent before because it was not coupled with attack speed. This makes the Phase Boots a bit anti-synergetic.

While there may be workarounds for that bug, most would probably come at the cost of some functionality. So while still keeping with the primary no armor concept, I am exploring a new buildup for Phase Boots and Power Treads. Keep in mind that numbers are still at an early stage and this change is by no means final, but I'd like to share one version of what we are experimenting with.


Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Recipe (none)

+70 Movement Speed
+26 Damage
Phase (Active)


Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Recipe (none)

+60 MS
+10 Any Attribute
+30 IAS


Again, we usually go through many different concept revisions before a final change is decided (if one even happens) so don't take this as a decided change for 6.64 yet.

So, that's mean we'll going back to the usual boots but with the armor removed from the Phase Boots. I think that's a good news for those who hate the latest changes on boots :)

Update: It's released! Check the Dota-Allstars 6.64 post!

Sunday, October 4, 2009

Dota 6.64b Map - Official Dota-Allstars 6.64b Download News

Dota 6.64bDota 6.64b Map - Official Dota-Allstars 6.64b Download News and Update. The recent release of Dota 6.64 contains some changes and balances. As usual, the changes can cause new bugs. So it will be natural to expect Dota 6.64b/Dota-Allstars 6.64b ^^ If you found something wrong and want to fix on Dota 6.64b, share it here ;) All Dota 6.64b updates will be placed here :)