Dota-Allstars 6.65 6v6 Ver.1 map has just released by God-Tony. This map is basically a Dota 6.65 map with one more player on each side. Enjoy the map!
Dota 6.65 6v6 Ver.1 Download Link
DotA_Allstars_v6.65_6v6_Ver.1.w3x via Gamewebz
DotA_Allstars_v6.65_6v6_Ver.1.w3x via RapidShare
If you find a bug on this Dota 6.65 6v6, report it directly in this post.
Thursday, December 31, 2009
Friday, December 25, 2009
Dota 6.65 - IceFrog's Christmas Gift :)
Did you know that on Dota 6.65 Roshan and courier has a Santa Hat? I guess this is IceFrog's way to say Merry Christmas for all Dota players :)
PS: You don't have the map yet? Download it now on Dota-Allstars 6.65 post :)
Wednesday, December 23, 2009
Dota 6.65 AI Plus - Dota-Allstars 6.65 AI Plus Map Download
Dota 6.65 AI Plus - Dota-Allstars 6.65 AI Plus Map Download News and Update. Dota 6.65 has just released with 2 new heroes and lot of other changes. I'm sure a lot of player will search Dota 6.65 AI to test some strategy with the new map. Don't worry, this post will cover everything about Dota 6.65 AI BuffMePlz already said that he's back and ready to work on Dota 6.65 AI as usual.
All the latest Dota 6.65 AI information will be placed here! ;)
Update 2
Since the Dota 6.66 already released before Dota 6.65 AI finish, BuffMePlz will going straight on porting Dota 6.66 AI.
Update 1 from BuffMePlz on 7 January 2010
Note: You can subscribe our feeds and if Dota 6.65 AI map already released, we send you a mail.
Final Update : It's released! Check out the Dota 6.66b AI 0.214
All the latest Dota 6.65 AI information will be placed here! ;)
Update 2
Since the Dota 6.66 already released before Dota 6.65 AI finish, BuffMePlz will going straight on porting Dota 6.66 AI.
Update 1 from BuffMePlz on 7 January 2010
I had some experimental AI scripts for Admiral and Clockwerk in the pipeline, but I haven't been able to focus too much on this recently and in the interest of releasing 6.65 AI as soon as possible, I'll probably hold off on this stuff for now.Looks like it will take a little longer this time for Dota 6.65 AI 0.213. But at least we know that BuffMePlz works hard on creating Dota 6.65 AI :) Good luck BMP!
IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.
Thanks for your patience.
Note: You can subscribe our feeds and if Dota 6.65 AI map already released, we send you a mail.
Final Update : It's released! Check out the Dota 6.66b AI 0.214
Dota 6.65 Map Download - Dota-Allstars 6.65 Official Map Released!
Dota 6.65 Map Download - Dota-Allstars 6.65 Official Map now live! 2 new heroes introduced and some hero has been remade. Great!! As usual, you must play this map at least with Warcraft 1.24b Patch. Check the complete changelogs and download link of Dota 6.65 in this post.
Dota 6.65 Changelogs:
The changelogs is huge so i place it on Dota 6.65 Changelogs post
Dota 6.65 Download Link:
Dota 6.65 Download - GameWebz Mirror
Dota 6.65 Download - MegaUpload Mirror
Dota 6.65 Download - HotFile Mirror
Dota 6.65 Download - GetDota Mirror
Dota 6.65 Download - Rapidshare Mirror
Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.
Woohooo!! Can't wait to try the new heroes ^^ Share your guide and strategy about Murloc Nightcrawler and Ancient Apparition. Enjoy the map and share what you think about Dota 6.65 here :)
PS : For AI map update, check out the Dota 6.65 AI post.
Tuesday, December 22, 2009
Slark Guide - Murloc Nightcrawler Guide & Strategy
Slark the Murloc Nightcrawler Guide and Strategy. Dota 6.65 give us 2 new heroes, one of them is Murloc Nightcrawler, Slark. We already see the teaser video for him, but now we can see all of his skills. Let's go! But before that, if you're playing Dota 2, you gotta better check Dota 2 Slark page instead.
Murloc Nightcrawler Skills & Stats
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Tips: This skill also can remove you from negative buffs, which means you can remove Dust of Appearance effect and other tracking buff ;)
Pounce
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Tips: Pounce works like Mirana's Leap. You will jump into the direction you're facing. A successful Pounce will bind your enemy for 3.25 seconds. When the enemies binded, they cannot leave from the area except from using Teleport/BKB. Mirana's Leap, Morphling Waveform and Blink will useless. If you're ganking with a stunner, maybe it's better to let him landed a stun first then when his stun is almost finish, quickly pounce him. It can be great tool for escaping too!
Essence Shift
Passive
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Tips: You must note that even though you steal 1 of all attribute + 1 main attribute from your enemy, you gain only 4 agility and not 1 of all attribute + 1 main attribute. Has a 0.4 second cooldown.
Shadow Dance
Has an active and a passive portion
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
Tips: This skill can be used as healing mechanism. If your HP is low, find a hidden place and recovers. If you use Shadow Dance when attacking the enemy, your movement speed and regen bonus is working, except the enemies cast dust or have gem. This skill also can detect if there's observer or not. If you're on a place and your passive did not work even though all the enemies is on other place, you can be sure that somewhere near there an observer ward is placed :)
Murloc Nightcrawler Item Build
Starting Items
You will need this to survive the line until getting your Shadow Dance. After get your ultimate, you won't need any HP regen items.
Core Items
Town Portal, Bracers, Strength Power Treads, Magic Wand, Diffusal/Sange Yasha/Desolator, Manta/BKB
Slark stats growth is really poor, especially his Strength. You will barely have only 1385 HP at level 25. Thats why you must get some HP items to avoid getting yourself killed before you have the chance to escape. Strength Power Treads and Bracers is barely enough to boost your survivability if you careful. Why not Vanguards? Many PPL recommend Vanguards, but i think it's a waste on him. You don't need the heals and you're also not a tank hero. Better spends those money on cheaper HP boost items like Bracers or even on Ogre Axe that can be used for BKB or Sange Yasha.
Now, which offensive items you must buy? Diffusal, Sange Yasha or Desolator? Personally, i like to have Diffusal on him. His role as a ganker will benefits much from the Purge as well as the mana burn. With a stunner mate and purge, a kill is almost guaranteed. However, Sange Yasha is also not too shabby. The MS boost will gives you max speed (522) whenever nobody see you. Desolator is also good since you are stolen their agility and reduce the armor.
What about Mask of Madness? Honestly, i don't think Mask of Madness fit him. It will force you to receive more damage and you're already fragile enough. The attack speed is great, but i think it's more fitted with Darkterror or Barathrum. RememberThe ms boost also an overkill since with Yasha and Shadow Dance you already get the max speed. If you didn't agree with me, share your thought on the comment section :)
BKB will be your main items if the enemies consist of nuker like Lion or Lina. One stun + Fingers from Lion will ensure a death to you. Of course you already have Shadow Dance which allow you to attack when invisible. But a decent player will always have dust on their inventory if you become a threat to them. Remember, you don't have a silence mechanism like Rikimaru's Smoke Screen.
Luxury Items
Butterfly will be your main luxury item, you will benefits from the agi boost and the evasion. Monkey King Bar is also a good choice if their carry is already get Butterfly. HoT will be your best items if you're being the main target. Even though the regen is somehow a waste compared to your ulti, HoT is still the best single HP boost item.
Murloc Nightcrawler Skill Build
1. Pounce
2. Essence Shift
3. Dark Pact
4. Dark Pact
5. Dark Pact
6. Shadow Dance
7. Dark Pact
8-10. Pounce
11. Shadow Dance
12-14. Essence Shift
15. Stats
16. Shadow Dance
17-25. Stats
Justification
Ok, i think this will be a little debatable. Why maxed Dark Pact first instead of the others? At first glance, i think Dark Pact is a poor skill compared to Pounce or Essence Shift. But after trying him several times, Dark Pact is magnificent. It deals 300 damage at 325 AoE with only 40 mana at level 4! Of course it also hurt you, but with right timing, it wouldn't be a problem because of your crazy regen. Murloc is a pure ganker. And Dark Pact is his only nuke that will help him get a kill on a gank. Not to mention that it also help you farming.
Pounce is maxed next because it's your chasing and escaping skills. Why not maxed Essence Shift first? I found it rather useless to max this early. 1 level of it is enough, the stats steal and agi stats addition work really nice. 15 seconds is more than enough on mid early-mid game which usually consist a lot of ganking.
Murloc Nightcrawler Strategy
Early game, choose a side line, preferably with a stunner. Side line is a must since you will need the boots and build Power Treads a.s.a.p. Farm and try to get your ulti fast. However, if your lane enemies is lack of stunner, you can get a kill early. Getting first blood is easy if your Pounce successfully hit the enemy, of course with a decent backup.
Buy Magic Stick early if you got the money. It will help you to stay on the line and the fill your mana when needed. After get your Treads and ultimate, you can start ganking. Murloc is a nice ganker because he can get speed boost when changing line thank to his ulti. His insane regen also allow you to farm neutrals and immediately refill the HP.
If you're confident with your skills, use Pounce to open a gank. If you don't feel you can't hit it, let your friend stun the enemies first before land your Pounce. The binding is a great loss if you miss it. Use Shadow Dance only when you need it, it cost some quite mana. If your Pounce successfully hit, on most case you won't need the Shadow Dance.
However, you must use Shadow Dance on certain enemies, especially if it is a heavy nuker like Lion. Of course, check if he has a Dust or not before start attacking. Remember, Pounce bind is not a stun. The enemies still can attack and use a spell on you. If your gank is failed and your HP is low, stay calm and walk into jungle/rune spot while regen. If you're getting ganked, use Pounce to escape and immediately use Shadow Dance. Usually the enemies won't be able to catch you up.
In a team battle, watch your role. Murloc is really fragile and easily get killed if the enemies focus on you. Let your team open the wars and immediately focus on your team target (usually the enemy carry) or finish the low HP hero.
Murloc Nightcrawler Summary
He is a nice hero that have great potential for ganking and anti-ward radar capabilites. His skills is synergies well. Even though he is really strong ganker, he also fragile and easily counterable with Gem/Dust. So, he is not that imbalance :)
Do you already thought about your Slark the Murloc Nightcrawler Guide & Strategy? Share it here! Don't forget that you can make your own guide on Slark the Murloc Nightcrawler Forum :)
Murloc Nightcrawler Skills & Stats
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Tips: This skill also can remove you from negative buffs, which means you can remove Dust of Appearance effect and other tracking buff ;)
Pounce
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Tips: Pounce works like Mirana's Leap. You will jump into the direction you're facing. A successful Pounce will bind your enemy for 3.25 seconds. When the enemies binded, they cannot leave from the area except from using Teleport/BKB. Mirana's Leap, Morphling Waveform and Blink will useless. If you're ganking with a stunner, maybe it's better to let him landed a stun first then when his stun is almost finish, quickly pounce him. It can be great tool for escaping too!
Essence Shift
Passive
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Tips: You must note that even though you steal 1 of all attribute + 1 main attribute from your enemy, you gain only 4 agility and not 1 of all attribute + 1 main attribute. Has a 0.4 second cooldown.
Shadow Dance
Has an active and a passive portion
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
Tips: This skill can be used as healing mechanism. If your HP is low, find a hidden place and recovers. If you use Shadow Dance when attacking the enemy, your movement speed and regen bonus is working, except the enemies cast dust or have gem. This skill also can detect if there's observer or not. If you're on a place and your passive did not work even though all the enemies is on other place, you can be sure that somewhere near there an observer ward is placed :)
Murloc Nightcrawler Item Build
Starting Items
You will need this to survive the line until getting your Shadow Dance. After get your ultimate, you won't need any HP regen items.
Core Items
Town Portal, Bracers, Strength Power Treads, Magic Wand, Diffusal/Sange Yasha/Desolator, Manta/BKB
Slark stats growth is really poor, especially his Strength. You will barely have only 1385 HP at level 25. Thats why you must get some HP items to avoid getting yourself killed before you have the chance to escape. Strength Power Treads and Bracers is barely enough to boost your survivability if you careful. Why not Vanguards? Many PPL recommend Vanguards, but i think it's a waste on him. You don't need the heals and you're also not a tank hero. Better spends those money on cheaper HP boost items like Bracers or even on Ogre Axe that can be used for BKB or Sange Yasha.
Now, which offensive items you must buy? Diffusal, Sange Yasha or Desolator? Personally, i like to have Diffusal on him. His role as a ganker will benefits much from the Purge as well as the mana burn. With a stunner mate and purge, a kill is almost guaranteed. However, Sange Yasha is also not too shabby. The MS boost will gives you max speed (522) whenever nobody see you. Desolator is also good since you are stolen their agility and reduce the armor.
What about Mask of Madness? Honestly, i don't think Mask of Madness fit him. It will force you to receive more damage and you're already fragile enough. The attack speed is great, but i think it's more fitted with Darkterror or Barathrum. RememberThe ms boost also an overkill since with Yasha and Shadow Dance you already get the max speed. If you didn't agree with me, share your thought on the comment section :)
BKB will be your main items if the enemies consist of nuker like Lion or Lina. One stun + Fingers from Lion will ensure a death to you. Of course you already have Shadow Dance which allow you to attack when invisible. But a decent player will always have dust on their inventory if you become a threat to them. Remember, you don't have a silence mechanism like Rikimaru's Smoke Screen.
Luxury Items
Butterfly will be your main luxury item, you will benefits from the agi boost and the evasion. Monkey King Bar is also a good choice if their carry is already get Butterfly. HoT will be your best items if you're being the main target. Even though the regen is somehow a waste compared to your ulti, HoT is still the best single HP boost item.
Murloc Nightcrawler Skill Build
1. Pounce
2. Essence Shift
3. Dark Pact
4. Dark Pact
5. Dark Pact
6. Shadow Dance
7. Dark Pact
8-10. Pounce
11. Shadow Dance
12-14. Essence Shift
15. Stats
16. Shadow Dance
17-25. Stats
Justification
Ok, i think this will be a little debatable. Why maxed Dark Pact first instead of the others? At first glance, i think Dark Pact is a poor skill compared to Pounce or Essence Shift. But after trying him several times, Dark Pact is magnificent. It deals 300 damage at 325 AoE with only 40 mana at level 4! Of course it also hurt you, but with right timing, it wouldn't be a problem because of your crazy regen. Murloc is a pure ganker. And Dark Pact is his only nuke that will help him get a kill on a gank. Not to mention that it also help you farming.
Pounce is maxed next because it's your chasing and escaping skills. Why not maxed Essence Shift first? I found it rather useless to max this early. 1 level of it is enough, the stats steal and agi stats addition work really nice. 15 seconds is more than enough on mid early-mid game which usually consist a lot of ganking.
Murloc Nightcrawler Strategy
Early game, choose a side line, preferably with a stunner. Side line is a must since you will need the boots and build Power Treads a.s.a.p. Farm and try to get your ulti fast. However, if your lane enemies is lack of stunner, you can get a kill early. Getting first blood is easy if your Pounce successfully hit the enemy, of course with a decent backup.
Buy Magic Stick early if you got the money. It will help you to stay on the line and the fill your mana when needed. After get your Treads and ultimate, you can start ganking. Murloc is a nice ganker because he can get speed boost when changing line thank to his ulti. His insane regen also allow you to farm neutrals and immediately refill the HP.
If you're confident with your skills, use Pounce to open a gank. If you don't feel you can't hit it, let your friend stun the enemies first before land your Pounce. The binding is a great loss if you miss it. Use Shadow Dance only when you need it, it cost some quite mana. If your Pounce successfully hit, on most case you won't need the Shadow Dance.
However, you must use Shadow Dance on certain enemies, especially if it is a heavy nuker like Lion. Of course, check if he has a Dust or not before start attacking. Remember, Pounce bind is not a stun. The enemies still can attack and use a spell on you. If your gank is failed and your HP is low, stay calm and walk into jungle/rune spot while regen. If you're getting ganked, use Pounce to escape and immediately use Shadow Dance. Usually the enemies won't be able to catch you up.
In a team battle, watch your role. Murloc is really fragile and easily get killed if the enemies focus on you. Let your team open the wars and immediately focus on your team target (usually the enemy carry) or finish the low HP hero.
Murloc Nightcrawler Summary
He is a nice hero that have great potential for ganking and anti-ward radar capabilites. His skills is synergies well. Even though he is really strong ganker, he also fragile and easily counterable with Gem/Dust. So, he is not that imbalance :)
Do you already thought about your Slark the Murloc Nightcrawler Guide & Strategy? Share it here! Don't forget that you can make your own guide on Slark the Murloc Nightcrawler Forum :)
Kaldr Guide - Ancient Apparition Guide & Strategy
Kaldr the Ancient Apparition Guide and Strategy. Dota 6.65 introduce 2 new heroes, one of them is Ancient Apparition, Kaldr. This guy has ice theme on his skill set. This post will help you to understand the Ancient Apparition skills.
Ancient Apparition Skills & Stats
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Cold Feet
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
Ancient Apparition Item Build
Coming soon!
Ancient Apparition Skill Build
1. Cold Feet
2. Ice Vortex
3. Cold Feet
4. Ice Vortex
5. Cold Feet
6. Ice Blast
7. Cold Feet
8. Ice Vortex
9. Ice Vortex
10. Chilling Touch
11. Ice Blast
12-14. Chilling Touch
15. Stats
16. Ice Blast
17-25. Stats
Justification
Cold Feet is taken early for obvious reason. Combined with a stun/slow, your enemies will likely captured frozen. This skills also can be used to get First Blood. Ice Vortex is the next skill as it synergies well with Cold Feet. The slow is very useful to ensure your Cold Feet success, not to mention the magic resistance reduce.
Ice Blast is taken whenever you can. It's one of the best global nukes, you will likely need some time though to be able to cast it on target. Chilling Touch is taken last because it more useful in a team fight which happen on mid-late game.
Do you already figured strategy and guide for Kaldr the Ancient Apparition? Share it here. For further discussion or if you wanna create your own guide, go to Kaldr the Ancient Apparition Forum :)
Ancient Apparition Skills & Stats
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Cold Feet
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
Ancient Apparition Item Build
Coming soon!
Ancient Apparition Skill Build
1. Cold Feet
2. Ice Vortex
3. Cold Feet
4. Ice Vortex
5. Cold Feet
6. Ice Blast
7. Cold Feet
8. Ice Vortex
9. Ice Vortex
10. Chilling Touch
11. Ice Blast
12-14. Chilling Touch
15. Stats
16. Ice Blast
17-25. Stats
Justification
Cold Feet is taken early for obvious reason. Combined with a stun/slow, your enemies will likely captured frozen. This skills also can be used to get First Blood. Ice Vortex is the next skill as it synergies well with Cold Feet. The slow is very useful to ensure your Cold Feet success, not to mention the magic resistance reduce.
Ice Blast is taken whenever you can. It's one of the best global nukes, you will likely need some time though to be able to cast it on target. Chilling Touch is taken last because it more useful in a team fight which happen on mid-late game.
Do you already figured strategy and guide for Kaldr the Ancient Apparition? Share it here. For further discussion or if you wanna create your own guide, go to Kaldr the Ancient Apparition Forum :)
Kill Roshan at Level 1 Hero Line Up
Nowadays, it's possible to take Roshan at level 1 and get the advantages over the enemy. Imagine when you're start your match with one of your friend already on level 5? Great isn't it? But taking Roshan at level 1 is also risky. If you failed or taking too long, you can start the match under leveled. Here is 7 line up who can kill Roshan even before the creeps appear:
Old School Line Up
+ 2 random heroes
Those 3 is the best combination to kill Roshan. Fury Swipes on Ursa, Frost Amor casted on Syllabear Bear and that's all. But if you pick these hero, i guess most of the team will realize what's your plan ^^ And here's some more combination that's less obvious for Roshan at level 1.
Line Up 1
Skills:
Zeus : Arc Lightning, to get rid of Roshan's linken ability so Panda can use Drunken Haze
Panda : Drunken Haze, make Roshan's attack miss
Enigma : Eidolons, taking from Furion summons
Furion : Force of Nature
Lycan: Howl, adding damage to all the summons and heroes
Items:
Both RoB and Headdress are used for their auras, heroes have random stat items
Level 5 Candidates: Zeus
Line Up 2
Skills:
Broodmother : Incapacitating Bite, slow
Dazzle : Shadow Wave, heal
Shadow Fiend : Presence of the Dark Lord, reduce armor aura
Templar Assassin : Meld, reduce armor
Alchemist : Acid Spray, reduce armor
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates:Broodmother, Shadow Fiend, Templar Assassin
Line Up 3
Skills:
Ursa Warrior : Fury Swipes for obvious reason, stacking damage
Crystal Maiden : Crystal Nova, slow effect
Omniknight : Purification, heal
Witch Doctor : Voodoo Restoration, heal
Skeleton King : Vampiric Aura
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates :Ursa Warrior
Line Up 4
Skills:
Juggernaut : Healing Ward, heal
Lich : Frost Armor, slow Roshan when hit the tanker
Tidehunter : Gush, reduce armor
Vengeful Spirit : Wave of Terror, reduce armor
Rhasta : Shackles, remove Roshan's linken for Gush
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates : Lich, Juggernaut
Line Up 5
Skills:
Beastmaster : Inner Beast, attack speed aura
Drow Ranger : Frost Arrows
Lina : Light Strike Array, stun
Venomancer : Plague Ward
Abaddon : Aphotic Shield
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates : Beastmaster, Lina
Line Up 6
Skills:
Rooftrellen : Living Armor
Morphling : Morph, max the Agility for max damage
Syllabear : Summon Spirit Bear, tanking damage
Enchantress : Nature's Attendants, heal
Viper : Nethertoxin, add damage
Items:
Both RoB and Headdress are used for their auras, Stat items for hitter
Level 5 Candidates : Viper
Of course you can switch hero between that line up who has the same role. What do you think? If you have another line up, share it here! ;)
Credits: DavidWhy
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