Monday, September 27, 2010

DotA 6.67b AI Rev2d Map Download

DotA 6.67b AI Rev2dDotA 6.67b AI Rev2d Map Download - Dota-Allstars 6.67b AI v2d Map has finally released! This new map contains better AI than the previous ports. All thanks to PleaseBugMeNot and the team. On this post, there will be 2 Dota 6.67b AI Rev2d versions, the regular BMP port version and the upgraded version (CIPD) which suggest you a better AI. They also adding a command to rename the AI player ;)


6.67b Rev2d Changelogs
===================
1. Fixed when typing -csx (x is an ai number) to show AI creep stats, it showed K:Y gg_Maintimer:Z ( Y and Z are values).
2. Treant Protector is now able to use Living Armor on towers, if he wants ofc (cipd)
3. Fixed the prices of some items for the AI knowledge:
- Phase boots decreased from 1500 to 1400
- Blades of attack decreased from 500 to 450
4. AI is now able to use some more items:
- Phase Boots: when running and blocked by creeps(cipd)
- Shiva's Guard(cipd)
- Orchid Malevolence
- Blade Mail
- Better Dagon Usage (AI will finish u with dagon more often)
5. Fixed some code in Bristelback`s skills... they were bugged (there is still a bug but it is from original map).
6. Added skills and items build to Kaldr, Ancient Apparition
7. Changed item numerous item builds.(tnx to the AI team)
8. Changed skills builds on many heroes.(tnx to the AI team)
9. AI should now be able to teleport to raxes if the third tower is dead and raxes are attacked
10. AI should properly defend the lanes now whether its specific third tower is dead or not
11. AI should no longer get stuck in the base after defending it(cipd)(removed that by request)
12. Some of the AI players use 3 tier skills learning system: every tier for EASY, NORMAL, INSANE levels (Axe).
13. Added some *basic* AI for Kaldr, Ancient Apparition(he can use now Cold Feet+Ice Vortex+Ice Blast+Chilling Touch added to his items usages)
14. Changed Rylai Crestfall, Crystal Maiden behavior(cipd)
15. Changed Axe`s use of BladeMail and Satanic for defence purposes
16. Changed some behavior for Luna and Morphling(better using of waveform for escape). (cipd)
17. Fixed modes: mc, sc and the orders from the AI UI for changing lanes (my mistake after deobfuscation)
18. I think i fixed some hero swap bug after correcting some errors after Harreke`s deobfuscation. Needs testing.
19. Changed the way AI choose its lanes at the beginning if there's no lane restriction. They go 2-1-2 at the start of the map. The heroes in the middle are picked up from a predefined Hero pool(cipd).
20. 2 new modes (Skillbuild View): when in game, write -osv XX or -osven XX for looking the skills trees of the AI heroes. XX == id of the hero. For ex.: -osv 2, -osven 6. (cipd)
21. Fixed Puck`s Dream Coil with Aghanims - it was not showing the cooldown on the scoreboard.
22. Fixed an old bug with command: All Ally push Left - just an old typo left from the BMP days
23. ADDED ENEMY AI COMMANDS: -osden (stay defense base) -oden (return to defense) -oaen (resume attacking)
24. Fixed Nerubian Weaver`s new skill The Swarm - now he uses it on enemies
25. Fixed Nerubian Assassin`s Urna swarm
26. Added AI for Nerubian Assassin`s scarabs - beware mages.. if scarabs see you, be prepared for silence galore. They are very aggressive when you are in range.
27. Syllabear`s bear now gets rabid effect but the thing is still bugged with random not growing stuff. Better -airepick that hero <- thats ok for Alchemist too... very bugged. 28. Added Arcane Ring to support items usage when command in chat: -aid. U must but in atleast 650 range to the owner of the ring(not tested) 29. Added *basic* AI skills usage to Tauren Chieftain.. needs more work (he doesn`t use them much ) 30. Fixed bug with AI buy outs when dead: sometimes they were buying but not respawning in base 31. Fixed bug with empty bottle and storing runes.. before they didn`t expire after 2 minutes 32. Magnataur should not initiate dagger blink without mana for at least one slam. 33. Added Skewer to the skills usage of Magnataur (didn`t test it alot... maybe it will need later fixing). Also added Skewer as escape mechanism when low HP. (not using it very good) 34. Added Scepter to Axe`s AI skills knowledge and updated his conditions level check of ultimate ability+ability with scepter.(needs testing that he is using his upgraded with scepter skill instead of unupgraded) 35. Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)(6.67c) 36. Fixed Puck`s phaseshift (there is still a bug in IceFrog`s map when in phaseshift and Mirana`s ulti, sometimes Puck is moving in phaseshift form) 37. Fixed scroll of teleport usage (new TP scroll demands Point usage instead of Target and AI couldn`t use the scrolls). Big thanx to Phaselock and i mean it VERY BIG! 38. Obsidian, Enchantress, Silencer and Bone Fletcher got better management of mana when using orb skills... they should last hit with orb skills (cipd) 39. Added Scepter to EarthShaker`s skill knowledge... need confirmation he uses the skill with 2 echoes instead of one. 40. Added Midnight Pulse and Demonic Conversion to Enigma`s skills usage 41. Added Warcry usage for Sven. 42. When -aid typed near Sven or Kaldr, they`ll aid u with Warcry or Chilling Touch. I may add more supporting skills when i have the time to look over skills. 43. Troll Warlord now should use Berserker Rage to switch from Range->Melle and vice versa
44. AI should buy sentry wards or gem when Slark is in the enemy team
45. Treant Protector now casts Nature`s Guise on him or allies. Use -aid if u need Guise or Living armor asap
46. Treant Protector now uses Sentinels to stun the enemies. NOTE: AI-Normal and AI-Insane Sentinels aim only for HEROES. THIS IS NOT A BUG so do NOT report as bug. That makes Treant 300% more effective supporter.
47. Made some changes which cipd posted in forum about last hitting - also i made a dynamic last hit value of creep`s HP. That needs testing.. if it`s not working good i`ll change it back.
48. Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
49. When distress call AI will look for third tower and raxes to TP... now it will also look for the Left and Right 4th towers or the Throne/Tree to teleport, if raxes are dead.(not tested)
50. AI Normal have 1/3 chance to pay for consumables like salves, AI Insane have 25% to pay for consumables. Easy should pay always. Also wards and gems are now free for AI. The reason i made that is... that wards and gems waste too much cash and AI just sticks without gold.
51. You can -airepick many times now.
52. Hakuna matata bug prolly fixed (cipd)
53. Removed cipd`s defense patch by his request. Old BMP`s defense is up again.
54. Added -cn mode - coolnames mode... all bots gets a "+" infront of their names.(cipd)
55. Removed a bug with Medusa`s moving.
56. Removed teleporting to side shops.
57. Changed teleporting with boots/scrolls from target to point use.
58. Added Aghanim`s scepter to the item`s build of Juggernaut.. also tried to make him use the upgraded skill.
59. Balanar will use Darkness during the night... that way he prolongs it much further.
60. Fixed Undying and Visage not learning all the skills. Some heroes may have that problem too.
61. Minor adjustment (+50) to the extra aoe XP bounty(6.68)
62. Added new enemy command: -oroshanen - send the enemy heroes to fight Roshan. If u send your allies too... they can make an orgy there
63. Added item and skill builds to Slark. Also added some _basic_ AI for skill usage. Don`t expect wonders. I`m not done with him.
64. Naix - Casting Open Wounds no longer loses attack focus + memory leak fixed (6.68)
65. New ingame command added: -rn BotNewName .... where should be: Blue -> 1, Teal -> 2, Purple -> 3, Yellow -> 4, Orange -> 5 | Pink -> 7, Grey -> 8, Light Blue -> 9, Dark Green -> 10, Brown -> 11. Names must be max 19 chars long. They also get their "+" infront. Should not be like any other name in the game. And you have 10 renames per game.(tnx to GetTriggerUnit-)
66. Decided to release an AI+ version with the CIPD`s Defence patch. Which is better... i don`t know... hence the both versions.

Known problems:
=============

1. Crashes still going on. Maybe it is a skill or memory leak... we couldn`t track it... it`s just too random.
2. AI will use skills if Alchemist uses Concoction in their range
3. Kaldr`s Ice Blast is causing AI to use skills on the dummy unit.
4. Until level 11... AI will try to TP from fountain area... but sometimes will fail and they`ll buy another one... and sometimes they`ll have 2 slots with TPs. They`ll probably clear it the next time visiting fountain. That bug will be addressed for the next release.
5. There are still thousands of little incomplete and causing problems things... but that`s for now... until someone makes new AI framework from scratch!

List of Incomplete Ai:
Razor,Slark(basic AI),Admiral,Clockwerk,Invoker,Visage.
Here's also a list of Heroes that Ai uses and its worth making them to -airepick:
Alchemist,Spiritbreaker,Bristleback,Lycanthrope,Un dying,Lone Druid,Templar Assassin,Soul Keeper,Storm Spirit,Windrunner,Batrider,Tinker,Techies.

Download links:


BMP AI
DotA-Allstars 6.67b AI Rev2d

CIPD AI (Improved AI)
DotA-Allstars 6.67b AI+ Rev2d CIPD

Thanks to PleaseBugMeNot and other members who worked hard for this version. Hopefully with this map released, they can now work fully on Dota 6.68c AI. At any rate, enjoy this map guys! :)

Wednesday, September 15, 2010

New Loadscreen for the DotA 6.69!

Dota 6.63 Wallpaper Loading Screen
Bored with the current DotA loadscreen above? Don't worry, we just got a good news from IceFrog. He said that a new loading screen will likely be included on the next update (DotA 6.69). Great! It's about time we got a new loadscreen :) Check out below for the complete IceFrog post.


There is a new loadscreen in the works right now. It will most likely be included in the next update.

6.69 development has also been progressing nicely. I'm not sure exactly when it will be finished just yet, but I'm aiming for something in the near future. I will post another update when it is closer.

If there's anything you'd like to see in the new loadscreen, or any suggestions for 6.69 or 6.70 in general, please let me know. It is always helpful when you guys email me your requests so that I can make sure the updates meet your expectations

So, do you have a guess what heroes will be included on the next loadscreen? I hope Icarus the Phoenix will also put in there.. :)

Wednesday, September 8, 2010

DotA 2 and DotA 3 Trademark Filled by Valve

Valve has made another step about their DotA game. After a while ago they applied for the DotA trademark, recently they also filled the trademark for DotA 2 and DotA 3.


This is a common thing for company who believe their game will have a sequel, such as Blizzard with Warcraft, Diablo and Starcraft series. Well, right now only time which can tell where this action will take us.

If you wanna see the details about the trademark application, check out on the links below:
- DotA 2
- DotA 3

So,will Valve followed Blizzard with their Starcraft trilogy? Or maybe they have another idea kept on their base? We'll see on the near future :)

Friday, September 3, 2010

DotA Tricks 7 | Awesome Tricks on DotA 6.68c

At last, Kuarinofu released his latest DotA Trick series, DotA Tricks 7. You can see some awesome tricks which you may not see it yet. Check out the detailed time line under the video. Enjoy!



TimeLine:
1-0.18 Attacking illusions will not cause creeps to Attack you
2-0.30 Stacking Orchid to get Imba damage
3-0.45 Heroes are able to use instant click items during TP or getting silenced (except for Doom's Ulti)
4-0.55 BKB + Ethereal Blade will prevent you from getting any damage
5-1.05 You can blink towards Tidehunter to dodge his Ravage
6-1.13 Transfer Hp to Allies without losing any HP by using Eul's Scepter
7-1.21 Gyro's Missile can be Purged to destroy it
8-1.28 You can also Decrepify the missile to prevent enemies from attacking the missile
9-1.36 Stacking Venom Orb with Mana Burn by buying the Venom Orb before leveling up Mana Burn
10-1.47 Escaping Kinetic Field using Skills/Items with MS more than 550
11-1.56 Extending Wisp's Tether by moving further Away
11-2.08 Hooking Enemies/Allies to original location be casting hook before being teleported by Wisp
11-2.15 You can Tether to Beast Master's Bird to get away easily
12-2.25 Using Wisp's 1st and 3rd skill together on Syllabear's Bear to gain Imba Attack Speed
13-2.35 Using Wisp's Relocate to surprise gang your enemies
14-2.56 You can Sell item through Hero Circle when in need of money

Credits:
Video by Kuarinofu
Time line by Joon Kiat

Wednesday, September 1, 2010

Dota 6.69 Map - Official Dota-Allstars 6.69 Download News (Released!)

Dota 6.69Dota 6.69 Map - Official Dota-Allstars 6.69 Download News and Update. Icarus the Phoenix didn't make his way to Dota 6.68 and probably will be included on the next map which is Dota 6.69. Dota 6.69 will probably contains a lot of balances after the huge changes on Dota 6.68. This post will provide you with the latest Dota 6.69 updates.And if the map is already out, don't forget to check the Dota 6.69 AI post.

Update 1 from IceFrog (16 August 2010):
Seems the DotA 6.69 patch will contains quick updates which most of it will be balances. Check it the details out on this post.

Update 2 from IceFrog (16 September 2010):
Wow, IceFrog said that DotA 6.69 will got a new loading screen! Check out this post!

Update 3 from IceFrog (4 Oktober 2010):
DotA 6.69 will coming out within a week or two! Check out this post!

Final Update:
The map is out, check out the DotA 6.69 Download post.

PS: Subscribe this blog and we'll email you if Dota 6.69 map already released :)