DotA 6.68c AI Beta Download - Dota-Allstars 6.68c AI Beta. At first, i'm a little hesitate to post this map because it's not the official release.But since GreenSliche (the AI forum moderator on PlayDota) said that it is now "available", why don't we check the map! Before you start to download, please note that this map is a beta version, so expect bugs!
Download links:
Dota-Allstars v6.68c AI Beta Download
DotA 6.68c AI Beta
I don't know if we should happy or not for this leaked map. Happy, because we can try the map sooner. Sad, because now the official AI map will be delayed because now they are trying to find the leaker first (and maybe smash him ^^;;). At any rate, enjoy the beta version of the DotA 6.68c AI :)
Sunday, November 28, 2010
Wednesday, November 17, 2010
DotA 6.67b AI Fun v2.4 Map Download | 25+ Fun Heroes!
Love the previous DotA AI Fun map? If you like it, than we got a good news for you. Overflow keep updating the map and adding even more fun heroes. Now, there's 4 fun tavern with a total of 17 additional heroes!
Here are the tavern list:
1. Remade Tavern. The old version of remade heroes. (3 heroes)
2. Extinct Tavern. The heroes that no longer exist on the current DotA. (3 heroes)
3. Concept Tavern. Fun heroes. (5 heroes)
4. Tribute Tavern. Yet another fun heroes. (6 heroes)
Plus 3 more heroes on version 2.2!
Plus 3 more old heroes on version 2.3!
Plus 3 more old heroes on version 2.4!
Tired waiting for the latest AI map? Why don't you have some fun with those heroes? :)
Here is the download link:
DotA 6.67b AI Fun v2.4
DotA v6.67b AI Fun v2.4 via GameWebz
DotA 6.67b AI Fun v2.3b
DotA v6.67b AI Fun v2.3b via GameWebz
Oh, don't forget to type -fun in the start of the game to enable the fun tavern. Enjoy the map and i hope the latest AI will coming out soon.. :)
Tuesday, November 16, 2010
Dota 6.70 Map - Official Dota-Allstars 6.70 Download (Released!)
Dota 6.70 Map - Official Dota-Allstars 6.70 Download News and Update. Icarus the Phoenix became the Dota 6.69 quest' boss and as the tradition continues, Phoenix will likely added on the DotA 6.70. Some new contents will also added to the map. Stay tune, all the DotA 6.70 updates will be placed on this post. Also check DotA 6.70 AI news.
PS: Subscribe this blog and we'll email you if Dota 6.70 map already released :)
Final Update: The map is out! Check it out: DotA 6.70 Download
PS: Subscribe this blog and we'll email you if Dota 6.70 map already released :)
Final Update: The map is out! Check it out: DotA 6.70 Download
Wednesday, November 10, 2010
Dota 6.70 AI Plus - Dota-Allstars 6.70 AI Plus Map Download News & Update
Dota 6.70 AI Plus - Dota-Allstars 6.70 AI Plus Map Download News and Update. DotA 6.70 is yet to come, but with Phoenix in there, many people will come looking for DotA 6.70 AI.
Don't worry though, because this post will updated with all the Dota 6.70 AI news ;)
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Update: DotA 6.70c AI already released!
Don't worry though, because this post will updated with all the Dota 6.70 AI news ;)
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Update: DotA 6.70c AI already released!
Sunday, November 7, 2010
DotA Quiz - Test Your Knowledge About DotA!
Tired with all the tense when playing DotA? Take a break and test your DotA knowledge. This unique map is developed by Nothing, a fellow member of PlayDota. On this map, you are playing a quiz. The Quiz Maker will throw a random question about DotA and the fastest player with right answer will got 2 point. If you give the wrong answer, your point will be reduced by 1 and you will be muted for 5 seconds. The interesting thing is you can gain 1 gold for each right answer. And you can spend those gold to cast some skill to the another player.
Download Link:
DotA Quiz v1.0 via GameWebZ
Enjoy the map and share your impression here :)
Saturday, November 6, 2010
Dota 6.68 AI Entering the Second Beta Stage Soon!
PleaseBugMeNot (PBMN) has just posted a great news on his blog! It seems he succeed to fix the crucial bug on the AI map. And, he will release the DotA 6.68c AI beta into the public if no more critical bug appear.. Wow, nice! It's been a while since there's an update in the AI development. Check out what he said!
Keep up the good work PBMN! And let's help him by not throw any whining about the DotA AI map on the net :)
Second BETA stage
After some testing, the most crucial bug is not appearing. Now i`m starting to make some AI changes and another BETA will be rolling. If no crucial BUGs appear... we can release 6.68c BETA map to the public. I also got 6.69`s changes and i`ll begin working on moving the 6.69`s content into the AI map.
Keep up the good work PBMN! And let's help him by not throw any whining about the DotA AI map on the net :)
Friday, November 5, 2010
Dota 6.69c Map | Official Dota-Allstars 6.69c Download & Changelogs (Released!)
Dota 6.69c Map Download - Dota-Allstars 6.6bc Official Map has just came out. It seems there still some important bugs on the DotA 6.69b and IceFrog decide to release another patch to fixed it. Looks like IceFrog is aiming another stable map. Check out below for the DotA 6.69c changelogs and download links.
Dota 6.69c Changelogs:
Fixed a few bugs
Dota 6.69c Download Link
Dota 6.69c Download - GameWebZ Mirror
Dota 6.69c Download - GetDota Mirror
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Well, sure it will great to have another stable map, especially for the competitive scene. Hope this map will be a stable one soon. Enjoy!
PS : For AI map update, check out the Dota 6.69c AI post.
Monday, November 1, 2010
Dota 2 Q&A, IceFrog Answer Your Question!
Today, IceFrog has just post a new Q&A regarding DotA 2. Lots of questions answered, but some key points are that DotA 2 will support reconnection and more importantly, as long as the community want, IceFrog will continue update DotA map even though DotA 2 already launched! Yippeee! Check out the complete Q&A! :)
Dota 2 Q&A
November 1, 2010 - IceFrog
Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You�ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.
Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.
Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We�re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.
Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don�t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.
Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.
Q: Will there be anything like the AI maps in DotA or a �training mode� with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We�ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I�ll elaborate on in the future.
Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You�ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player�s view (with regards to their camera movement). You�ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.
Q: Don�t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You�ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.
Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won�t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.
Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we�ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn�t feel the same without them.
Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don�t have to worry about losing them. You�ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.
Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.
Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.
Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there�s too much, you can�t see what�s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what�s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.
Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We�ll release more information about how to sign up in the future.
Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it�s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.
Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you�ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.
What do you think guys? Do you think DotA is appealing? Share your thought here :)
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