Saturday, January 29, 2011

DotA 6.71 Polls is Started! DotA 6.70 Polls Result

DotA 6.70 PollsIt's time for another polls!
Go to the link below to participate on DotA 6.71 Polls :)

DotA 6.71 Polls

And here is the result of the 6.70 DotA Polls.


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You can also give and check the comment of the DotA 6.70 poll on this page. Thanks for all who already participated :)



Wednesday, January 26, 2011

Dota 6.71b 6v6 Map Download - Dota-Allstars 6.71b 6v6

dota 6.71b 6v6Dota 6.71b 6v6 finally released. It's been a while since we got another DotA 6v6 map (DotA 6.68c 6v6). And now here you go, FuBaSh has made another map. Now you can play DotA 6.71b with one additional player on each side. Check out the links below for the download links.

Dota 6.71b 6v6 Download Link

Download Links
DotA_v6.71b_6v6.w3x via GameWebz
DotA_v6.71b_6v6.w3x via 6v6DotA

If you got any bug or problem with the DotA 6.71b 6v6 map, report it directly in this post. Enjoy! ;)

Tuesday, January 25, 2011

DotA 6.69c AI (BETA) Changelogs

DotA 6.69c AI (BETA) Changelogs
Note: Download the map on DotA 6.69c AI post.
===================
1. Added Aghanim`s to Enchantress.
2. Invoker now gains attribute points for each orb he levels.
3. Mjollnir
- Static Charge changed from a chance on attacks to a chance on any damage
- Double click now activates Static Charge on yourself
4. Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction
5. Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
6. Dazzle
- Shallow Grave now has a duration indicator for allies
7. Luna
- Eclipse (Aghanim's version) target limit increased from 5 to 6
8. Morphling
- Adaptive Strike damage type changed from Physical to Magical (248693)
- Replicate cannot target Morphling's own illusions anymore
9. Ghost Scepter
- Cooldown increased from 25 to 30
- Cost increased from 1500 to 1600
10. Added items gemcourrier, mantastyleranged. Fixed skadi and Aghanim`s recipes.
11. Defiance Itembuilds Updated; [Tested]
12. Prices of Function E5 Updated; [Untested]
13. Gyrocopter
- Homing Missile now adds an ally only visual effect on targeted enemies
14. Furion
- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
- Sprout code improved to reduce the chances of heroes sometimes popping out of it
- Sprout targeting change from 6.67 removed [Untested]
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target
15. Keeper of the Light
- Recall is now targetable through the minimap
16. Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Added -disablehelp for Nightmare, to stop direct casting on allies
- Nightmare fixed so it properly stops enemy potions
17. New ItemBuild for Tiny Aghanims
18. Beastmaster
- Hawk's HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
19. Shadow Fiend
- Added a new command (-souls) to see the number of souls you have collected
- Added a new effect when you get a last hit with Necromastery on Nevermore
20. Fixed some minor issues with Javelin with spirit bear and invisible units (ancient bug 6.66b->6.67)
21. Fixed Liquid Fire interaction with Siege units (263667)
22. Increased Jakiro`s Macropyre (Aghanim's version) travel distance
22. Juggernaut
- Omnislash no longer wastes a strike by considering banished units in its search
23. Changed Bristleback's model and hero icon.[Untested]
24. Terrorblade - Fixed melee/range item to update properly for Metamorphosis transformation.
25. Focused Detonate added to IsGlobalSpellIgnore.
26. Fixed AI Furion usage of Wrath of Nature.
27. Fixed all Ultimate Cooldown changes.
28. Fixed Techies Remote Mines XP range gain from 1000 to 1200.
29. Eredar`s SoulCatcher modified as in 6.69c.
30. Warlock
- Increased Infernal movement speed from 320/330/340 to 320/340/360
- Immolation from multiple Infernals now stack (281065)
31. Fixed converted creeps from sometimes being slowed by Enchant
32. Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
33. Razor
- Static Link drains damage over 8 seconds instead of 10.
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
34. Lone Druid
- The "-ms" command now shows the movement speed of your Spirit Bear as well
35. Fixed bots starting to use drophack to remove humans from game (ROFL).
36. Sven now transforms into "that red thing" when he casts his ultimate (Ability Code: A1WH)
37. Fixed Glyph of Fortification not showing icon
38. Leoric
- Hellfire Blast damage redistributed to some on impact and some dps
- Scoreboard now displays Skeleton King's ultimate cooldown time
- Skeleton King will be automatically selected for you after he reincarnates
39. Added -disablehelp for Bloodrage
40. Wind Runner
- Shackleshot's search angle reduced from 30 to 26 degrees
41. Added 4 more options to -music (other6/7/8/9)
42. Magnataur
- Skewer damage rescaled to 70/140/210/280
43. Spirit Breaker
- Greater Bash no longer messes up the target's command
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target.
44. Slark
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
45. Witch Doctor
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
46. Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
47. Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
48. Added a rabbit courier.
49. Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
50. Techies.
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
51. Healing Salve.
- Double clicking on Healing Salve causes it to be used on your hero.
52. Hand of Midas bounty text is now easier to see.
53. Magic Stick & Magic Wand.
- AoE for gaining charges reduced from 1600 to 1200
- No longer give you charges if a spell was cast from the fog of war
54. Manta ranged <-> melee converting fixed.
55. Metamorphosis manta use fixed.
56. Old Scrolls of Teleportation returned... human players will use the newest Scrolls, but AI will buy only the old version scrolls.
OLD: [A137] Order=channel
NEW: [A1R5] Order=tornado
57. Troll Warlord.
- Battle Trance self duration increased from 8 to 10 seconds
58. Added a sound effect that notifies allies near the location you are teleporting to
59. Added a ground effect when the water is gushing out from Torrent
60. Fixed Healing Ward to indicate the level to your allies instead of just for you
61. Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
62. Rebalanced the assist Gold & XP system... removed the Old Gold & XP system.
63. Fixed Roshan not dispelling Urn of Shadows
64. Fixed Liquid Fire interaction with Siege units (263667)
65. Fixed a bug with Scepter Dismember and Linken's Sphere
66. Fixed lag on first cast of Adaptive Strike
67. Fixed interaction between Level 3 Rupture and Force Staff
68. Fixed damage AoE on Waning Rift being slightly less than the silence AoE
69. Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
70. Fixed AoE on Strygwyr's thirst being off by 25
71. Fixed AoE on Song of the Siren being off by 25
72. Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
73. Fixed a very rare cause where you could Soul Ring usage could be lethal
74. Courier can no longer use Ghost Scepter (to prevent some abuses)
75. Fixed some minor incorrect behaviors when using burning spears at very low hp
76. Fixed some minor duration inconsistencies with Insatiable Hunger
77. Lone Druid
- Leash range increased to 1100
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
78. Meepo
- Fixed some targeting issues with casting poof (300996)
79. Tweaked condition for Slark`s Dark Pact usage.
80. Fix Sticky Napalm
81. Add auto crow morph
82. Removed some unused Fun parts
83. Enchantress new skills build
84. Venomancer`s Wards condition tweaked. More often use now.
85. 442+ memory leaks fixed.
86. FINALLY FULL AI FOR INVOKER!!! I MIGHT TWEAK IT A BIT FOR THE NEXT RELEASES!

None of the testers were injured in the process of testing. But someone definately gone missing...

Sunday, January 23, 2011

Dota 6.71b Map Download - Dota-Allstars 6.71b Official Map Released!

Dota 6.71b
Dota 6.71b Map Download - Dota-Allstars 6.71b Official Map has just released! It seems there's a really game breaking bug which occur on the DotA 6.71 and force IceFrog to release the map after just around 2 days. Check out the changelogs and download link below!

Dota 6.71b Changelogs:
* Fixed a bug with Zeus's Aghanim upgrade
* Fixed a bug with Flesh Heap

Dota 6.71b Download Link

Dota 6.71b Download - GameWebZ Mirror
Dota 6.71b Download - GetDota Mirror

Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.

Nice response from IceFrog. You can check the bug here. Hope there won't be any fatal bug on this version. Enjoy the play guys! :)

PS : For AI map update, check out the Dota 6.71 AI post.

DotA 6.71 Bug - Zeus Bug with Thundergod's Wrath

DotA 6.71 Bug & Expoit has recently become public known. It seems on the DotA 6.71, there's something awesome with the Zeus' Thundergod's Wrath. If you upgrade his ultimate with the Aghanim's Scepter, you can deal huge damage which can instantly kill your enemy heroes.
Why? Because if the enemy heroes within 600 AoE from each other, the Thundergod's Wrath will turn into chain lightning. So if there are 5 enemy heroes near each other, they will got 5 times your Thundergod's Wrath damage. Check out the video below!


This bug already fixed on the DotA 6.71b. So you can use the last map to avoid this bug. Enjoy!

Sunday, January 16, 2011

DotA 6.68c AI Rev2 Beta Download by PBMN (Official)

DotA 6.68c AI Rev2DotA 6.68c AI Rev2 Beta Download - Dota-Allstars 6.68c AI Rev2 Beta. PleaseBugMeNot has released another DotA 6.68c AI map. This one is contain some fix for the fatal error which is caused by Gyrocopter. Check out the download link and the changelogs below!


Dota-Allstars v6.68c AI Plus Rev2 (CIPD ) Download
DotA 6.68c AI Plus Rev2 CIPD via GameWebZ
DotA 6.68c AI Plus Rev2 CIPD via FileSonic
DotA 6.68c AI Plus Rev2 CIPD via MegaUpload

v6.68c AI Rev2 (BETA) Changelogs
===================
1. Techies Remote mines fixed (they explode when killed).
2. Battle Hunger cleared after rebirth.
3. The crashes from Flak Cannon are hopefully gone.
4. Some memory leaks removed (more to come).
5. Transform Courier fixed.
6. Courier's Spell immunity showing icon fix.
7. Aegis acquire message not shown fix.
8. Recoded some HeroState saves to Strings.
9. Kaldr, Ancient Apparition got his ultimate cooldown fixed.
10. -(o)sven command removed. Now -sv command can be used to look at both teams AI`s skill`s. For example: -osv 6 or -osv 2
11. -ld (lowdodge) mode tweaked.

Source: PBMN Blog

Enjoy the updated DotA 6.68c AI! And let's hope that PBMN will have time to work on DotA 6.70 AI :)

Saturday, January 15, 2011

Dota 6.71 Map Download - Dota-Allstars 6.71 Official Map Released!

Dota 6.71
Dota 6.71 Map Download - Dota-Allstars 6.71 Official Map released! We got a lot of balances on the skills and heroes. Also many bugs that appear on the last version is fixed. Check it out!

Dota 6.71 Changelogs:
The changelogs is really huge so i place it on Dota 6.71 Changelogs post.

Dota 6.71 Download Link

Dota 6.71 Download - GameWebZ Mirror
Dota 6.71 Download - GetDota Mirror

Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.

Yeah! Finally! Phoenix and Tuskar got nerfed (which they deserve). But from all the changes, i'm really interested on the Mortred's Blur remake. You can disappear from minimap and make the enemies harder on spotting her. Let's give it a try guys!

PS : For AI map update, check out the Dota 6.71 AI post.

Update: DotA 6.71b is released!

Friday, January 14, 2011

DotA Tuskarr Guide, Strategy & Build | Ymir the Tuskar

DotA Tuskarr: Ymir The Tuskarr Guide, Strategy & Build. Ymir is a Strength hero which added to the Sentinel in DotA 6.70. This post will provide you with the Tuskarr Skill Description, the Tuskarr Guide, the Tuskarr Strategy, the Tuskarr Item Build and the Ymir the Tuskarr Skill Build. If you play Dota 2, check Dota 2 Tusk Guide!

Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.



Alliance: Sentinel

Strength: 23 + 2.3 (primary)
Agility: 23 + 2.1
Intelligence: 18 + 1.7

Base Damage: 50-54
Starting Armor: 3
Movement Speed: 305
Attack Range: Melee

Ymir the Tuskarr Skill Descriptions

Ice Shards

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note: Shards block path

Has quite damage, but the ability to block the path is the most useful one. The range is high and allow you to harass from far away.

Snowball

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.

The snowball moves at the relative move speed of the heroes within.

Damage: 40/80/120/160 ( +40 each level on the final target)
Stun Duration: 0.25/0.5/0.75/1.0 ( +0.25 each level on the final target)

AOE: 200 + 40 per second

Target Cast Range: 1250
Manacost: 75
Cooldown: 40

Note: Snowball stops traveling after 3.25 seconds. Can destroy trees and cross cliffs. Must target an enemy, cant target ally or ground.

A unique skill which maybe fit the best for the Christmas. Have a really long target range. A nice skill to initiate a gank.

Frozen Sigil

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.


MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%

Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120

Duration: 30
Cooldown: 50
Manacost: 75

Note: Spawns infront of him and automatically follow tuskarr when no order given to it.

A really useful skill for team battle. Will slow down the enemies on the area targeted.

Ymir the Tuskarr Ultimate

Walrus Punch

Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.


Critical Strike: 2.5x (4x if the target is below 50% hp) (physical damage)
Landing Damage: 75/150/225 (magical damage)
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds

Cooldown: 18/16/14
Manacost: 50/75/100

note: Walrus punch will end if you dont hit a target in 10 second

A cool move which a little similar to Tiny's Toss. It deals lots of damage, especially to the below 50% HP enemies.

Ymir the Tuskarr Skill Build
1. Snowball
2. Ice Shard
3. Ice Shard
4. Snowball
5. Ice Shard
6. Walrus Punch
7. Ice Shard
8. Snowball
9. Snowball
10. Frozen Sigil
11. Walrus Punch
12-14. Frozen Sigil
15. Stats
16. Walrus Punch
17-25. Stats

Snowball is for early ganking while Ice Shard is for your main nuke. Walrus always taken whenever without any question. Maximize Snowball and then Frozen Sigil. Sigil will be useful for team clash which usually happen on mid-late game, hence taken start on level 10.

Ymir the Tuskarr Item Build
1. Sobi mask, Gauntlets of Strength, and Tango
2. Finish Urn of Shadow
3. Boots of speed
4. Empty Bottle
5. Finish Power Tread
6. Bracer and finish Janggo of Endurance

Tuskarr's core item should be like this:


Urn of Shadow - It will be first to picked up cause you already have 2 of its components on your item slots. Gives you HP, damage, and mana regeneration which you need on early game.

Bottle - is the best source of regen on Tuskarr. Especially his lack of mana. Because he's a ganker and he will badly need a fast replenish item. One slot, 600 gold, fast regen (both HP and Mana), and a measure against mana burners, makes bottle more effective and cost-efficient than other early regen items.

Power Tread - Provide you with stats and damage as well. and ofcourse some good additional AS.

Janggo of Endurance - It has aura of AS and MS. its endurance can add more of AS and MS to your team. Perfect for gangking. Use it after your snowball hit your target. Its aura will be more useful if you gank with your teammates.

Preseverence - Solve the mana problem and can be upgraded to BFury.

Orb of Venom - Optional item. Get this item if you have a hard times chasing your enemies. Useful on early game when your sigil's level still low.

Vladimir's Offering - also optional item. You can get this item if you have a more melee hero in your team and your teammates dont intend to make it. Has a good support auras (lifesteal, damage, armor, and mana regeneration).


Here is core late game item for him:


Luxury late game items:


Battlefury - Additional damage and HP/Mana regeneration. It's ability to cleave is just a bonus for easy farming cause your ultimate stacks with it.

Monkey King Bar - Your mana problem has been solved, so its time to get more DPS to your Tuskarr. MKB has +88 damage which can add some very nice damage to Walrus Punch (4x critical if your opponent's HP less than 50%). Its IAS increases your DPS and minibash wil help you to chase when your sigil is activated.

Assault Cuirass - is a smart route to take, supporting the rest of the team with the positive and negative auras to shift the tides towards team's favor. IAS and Armor adds to DPS and survivability at the same time.

Sange & Yasha - An all in one item (provide additional HP, damage, AS, MS, and Maim ability). Your EHP is increase as well as your probability to chase and kill your enemies when combined with your skills).

Stygian Desolator - Boost your DPS. Thanks to +60 damage and -6 armor reduction. But no EHP at all.
note: You can combine this with vladimir to add your survivability.

Satanic - Gives you DPS (+45 damage) and more EHP (HP and lifesteal). Choose between this, stygian, or Sange & Yasha depend on your game's situation.


Ymir the Tuskarr Strategy

You can pick this hero when your team needs disabler, tanker, supporting chaser, team battle initiator, or chase assister.

You need to be supported by:
- Babysitters :
to get a good farming on early game
- Close Range Disablers :
Snowball can provide them with free kellen's dagger. Good disabler teammates can make an effective gank on every phase of the game.
- Close Range Nukers :
They (such as Nevermore and Crystal Maiden) can give a good combo. But in some circumstances only (no disabler).

Beware of his counter:
- Close Range Disablers:
The more you close to them, the more you close to death.
- Silencers and Manabreakers:
can't do anything except do normal attacks. You will choose to gank them real fast without fail if you want to success. Including Doom Bringer, a hero with an awesome spell which is troublesome for A spell depended hero like Tuskarr.
- Evaders:
Blinkers or windwalkers. Hard to chase and can pop-up from nowhere to gank you.

You can choose any starting lane. Just deny and farm by last hit as best as you can. try to harass and dominate the lane. You can do that with the help of your teammate. Don't push the lane unnecessarily. If you have been holding a solo lane and you are above level 7, you might want to go gank a low level hero. Don't do ganking alone because It will be more effective if you do that with your teammate. Before doing that at least you must have a boot and a bottle on your slots.

What you should be doing in mid game is ganking a lot with your partner. Because your main role is making enemy's carry hero suffer so they cant be threats to your team on late game. Try to find chances to gank every time you have in this phase of the game. Snowball can be the initiator, follow with ice shard which can be the nuke and the trap, finish with walrus punch. Some additional hit will be enough to make em dying. You can use frozen sigil to slowing down your targets if they still have HP remain on them. But normally use frozen sigil first before snowballing so you can prevent enemies for running away.

In the late game, your role is a bit different as Mid-Game's: to slow and pick off certain heroes. Use frozen sigil when the teams clashes to slowing enemy's team and focus on your remaining skill to carry heroes. But always remember to hit enemies heroes as much you can using Snowball and Ice shards (because they have an AOE damage). Walrus punch to kill them or at least disable them.

Based on: Playdota Guide

This post contain Ymir Guide & Build - The Tuskarr Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Tuskarr Forum. 

Dota Phoenix Guide, Build & Strategy | Icarus The Phoenix

DotA Phoenix: Icarus The Phoenix Guide, Strategy & Build. Icarus is another addition to the Sentinel Strength hero along with Tuskarr in DotA 6.70. This post will provide you with the Phoenix Skill Description, the Phoenix Guide, the Icarus Strategy, the Icarus Item Build and Icarus the Phoenix Skill Build.


Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.



Alliance: Sentinel

Strength: 22 + 2.9 (Primary)
Agility: 12 + 1.3
Intelligence: 18 + 1.8

Base Damage: 56-64
Starting Armor: 0
Movement Speed: 290
Attack Range: 500


Icarus The Phoenix Skill Descriptions

Icarus Dive

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP

Note: You can also press the same hotkey or another skill or stop hotkey anytime to end the dive

A cool move which allow you to damage and yet gaining magic immunity for 2 seconds. It can also be used as escape mechanism, just immediately press the same hotkey to stop on desired location. Also an effective measure to ruin enemy gank by prevent them to attack for several seconds. Cost you some HP though.

Fire Spirits

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.

Maximum Growth Time: 10 seconds

Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400

Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP

Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.

Another unique skill from Phoenix. You can attack or healing with the spirits. You must direct each summon to your target. For maximum benefits, cast this and wait several seconds before engaging the enemy. Don't forget that the spirits AoE is pretty decent, so you can gather and heal several heroes at one time.

Sun Ray

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 4% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max

You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

PS: You control the direction of the ray using right click and the beam will move towards that angle. Automatically shuts off if you are silenced or stunned

This move is remind me of Cyclops from the X-Men. The damage is quite huge, however you won't be able to move freely when you cast this make the Sun Ray as the hardest Phoenix's skill to use.

Icarus the Phoenix Ultimate

Supernova

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200

We already saw this skill on DotA 6.69 Phoenix Quest. A situational skill which can either killed you or change the tide of battle. You can use it with another massive disable like Black Hole for maximum benefit. You can also use it on the fog to prevent the enemy hit you easily. Another combo is by using Icarus Dive before Supernova which prevent the enemies to hit you for several seconds.

Icarus The Phoenix Skill Build

1. Icarus Dive
2. Fire Spirits
3. Fire Spirits
4. Icarus Dive or Sun Ray
5. Fire Spirits
6. Supernova
7. Fire Spirits
8. Icarus Dive
9. Icarus Dive
10. Sun Ray or Icarus Dive
11. Supernova
12. Sun Ray
13. Sun Ray
14. Sun Ray
15. Stats
16. Supernova
17-25. Stats

Icarus Dive can be an escape mechanism on early game. Maximize Fire Spirits for a quick and massive heal. You can use it for early ganking too. Then choose to maximize Icarus Dive or pick a lvl 1 Sun Ray depend on your playstyle. Always take Supernova whenever it can be taken. The last part is maximizing Sun Ray and stats.

Icarus The Phoenix Item Build

1. 3x ironwood branch, Magic Stick, 4x Clarity Potion
2. Boots of Speed
3. Finish Magic Wand
4. Finish Arcane Boots
5. Medallion of Courage

Icarus' core item should be like this:


Magic Wand - Obviously used for instant regen (HP and Mana). Best when enemy has spell users.

Power Treads - Give some str (which mean HP and damage), MS, and AS. Good for increasing your dps but will reduce your spell usage cause your limited mana. Its not a problem cause you can change it onto int Treads everytime you want.

Medallion of Courage - Provide you with armor and mana regeneration which are you lack on early game. It also have an active ability for reducing an enemy's armor by 6. Very useful for ganking.

Boots of Travel - Using your Fire Spirits you can do easy farming in early game. Teleport to bunches of enemys creeps and ka-ching, your sacrificed Fire Spirits would turn into gold.

Arcane Boots - An alternative to Treads. You will need when you want to be a supporter. Use this to replenish your mana.

Bracer - an optional item. You can purchase this item for additional stats. Can be upgraded to Janggo of Endurance later which is good for positive aura.

Hood of Deviance - a situational item. Very useful when enemy's team has good nukers. Plus HP regen. Can be upgraded to Khadgar's of Insight.

Luxury late game items:


Shiva's Guard - Unlimited mana, Nice armor, Aoe nuke and slow. An absolute item for Icarus.

Assault Cuirass - Gives you armor and it's IAS is AOE. Plus armor reducer which make your enemies suffer. Perfect item for late game.

Heart of Tarrasque - good item for survivability during battle because it gives huge amount of HP. Also +40 damage boost for a strength hero like Icarus.

Buriza do Kyanon/ MKB - DPS items. No need further informations. Just choose one of these ancient Weapons and you can be a DPS machine.

Satanic - Another EHP boost item. Gives you lifesteal, HP, armor, and damage. Plus 3.5 seconds of 175% lifesteal is always welcomed.


Icarus The Phoenix Strategy

You can pick this hero when your team needs supporter, nuker, late carry, or supporting chaser.

You need to be supported by:
- Mass Disablers :
Just to make sure your Fire Spirits or ulti land into the right target without scratch on your body. It will be enemy's nightmare when Supernova lands together with Overgrowth or Blackhole. You can also combo your skills with Chronosphere.

Beware of his counter:
- Attack speed boosters:
such as Jah'rakal, Ursa, and Syllabear. They will ruin your ulti in no time.
- Silencers and Manabreakers:
can't do anything except do normal attacks. Including Lucifer the Doom Bringer, a hero with an awesome spell which is troublesome for a spell depended hero like Icarus. No escape or ulti means death.
- Dps heroes with silence skill:
such as Traxex or Rikimaru.
- Heroes with illusions ability (including manta carrier):
Their mirror's hit counted on your ulti. So be very-very careful if you fought this kind of heroes.

On early minutes, lane with your teammate. Or if theres no one want the mid just take it. Consider you are slow cause confused to pick a hero (-ap,-se,-rd mode) or items (-ar mode). lol. Focus on farming and denying. It will be best if you can harass and dominate the lane. Remember that Icarus dive is your only escape mechanism this phase of the game and its drain your mana a lot with little nuke damage, so dont use it too much. Instead use Fire Spirits to harass while healing you and your teammate. Try to not push the lane unnecessarily. If you go mid lane and get to above lvl 6, you can try to gank a lower level heroes. The combo is simple. Use your Fire Spirits in approximate 1200 range from your target. Wait for about 6 secs or above. Just before the spirits get big, then Icarus Diving and stop as close as you can from your target (max 400 range). If youre not close enough just walk into them. For maximum damage, dive then stop behind them and keep attack them while the clock ticking. For several seconds, your Fire Spirits will sacrifice themselves. Makes your enemies in range feel the damage and perhaps die. Of course It will be more effective with help of your teammates.

In the middle of the game, You can stop farming. Do gank almost every chance of this phase of time. You can go with your partner or solo if you see some low-HP heroes in the side lanes. Use your ulti effectively so you dont die when your Supernova is pop-up in the middle of battle. But in this phase you'll be dominator of the game if you can use the maxed Fire Spirits well. Still, farming is needed to gain gold and push the lanes. Use your Fire Spirits Aoe damage for fast killing creeps. When the other team feels their defense is in the pinch, they'll try to help. And this is your chance to send em back to their fountain (you always call this death :P).

Late game is the time for Icarus to change his strategy. He is not as strong as when he is in the mid-game. So stay safe and help your teammates when team clashes occurs. This phase of the game let you use your Sun Ray a lot. Cause when maxed, this skill is very powerful to make that enemy tank or carry burned to death. Or at least slowed him down so your carry teammate can easy kill him (exept for blinkers and windwalkers and escape mechanism carrier).

Based on: Playdota Guide

This post contain Icarus Guide & Build - The Phoenix Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Phoenix Forum. 

Thursday, January 13, 2011

Warcraft 1.25b Patch Download | Offline Installation Guide

Warcraft Patch 1.25Patch 1.25b Warcraft Offline Installation Guide. This post is one of the three ways to upgrade into the Warcraft 1.25b Patch , the other is by connect into Battle.net or by using the Warcraft 1.25b Switcher. Check out the download link for the Warcraft 3 TFT 1.25b patch below:


Warcraft 3 TFT 1.24e to Warcraft 3 TFT 1.25b Patch (you must have 1.24e installed)




War3TFT_124e_125b_English.exe

Warcraft 3 TFT 1.25b Standalone Patch
War3TFT_125b_English.exe

Wish the above link will let you update the patch 1.25b successfully. But if you still cannot update the patch, try the Warcraft Version Switcher 1.25b.

Enjoy the Warcraft 1.25b Patch!

Dota 6.71 Changelogs | Dota-Allstars 6.71 Complete Changelogs

Dota 6.71 Changelogs - Dota-Allstars 6.71 Complete Changelogs. If you don't have the map yet, go to this post to download it :) Below is the full changelogs of DotA 6.71, behold!

Dota 6.71 Changelogs

Heroes
Abaddon
- Increased Aphotic Shield cast range by 50

Admiral
- Ghost Ship cooldown reduced from 100 to 90
- X Marks The Spot Return icon placement and hotkey adjusted

The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell

Alchemist
- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900

Axe
- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

Bane Elemental
- Fiend's Grip Scepter duration from 5 to 6 seconds

Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it

This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.

Bounty Hunter
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Bristleback
- Back damage prevention from 10/20/30/40 to 16/24/32/40
- Side damage prevention from 5/10/15/20 to 8/12/16/20

Broodmother
- Base movement speed reduced from 315 to 310
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight
- Phantasm duration increased from 20 to 24

Chen
- Test of Faith cooldown rescaled from 30/28/26/24 to 24

Dragon Knight
- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

Dwarven Sniper
- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

Earthshaker
- Enchant Totem no longer dispels if you animation cancel

Faceless Void
- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

Furion
- Sprout can now target the ground again

Fixed a previous issue where it became harder to target a unit reliably
Sprout: A21E

Guardian Wisp
- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14

Huskar
- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

Invoker
- Cold Snap no longer triggers on self damage

Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180

Juggernaut
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

Keeper of the Light
- Manaleak now applies a stun instead of a slow when the target runs out of mana
Stun duration: 1.25/1.5/1.75/2.0 seconds
- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18

Leshrac
- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
Pulse Nova: A21F
Aghanim: A21G
Deactivate: A21H

Lina Inverse
- Attack range increased from 600 to 625

Lycanthrope
- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

Magnataur
- Skewer cooldown reduced from 45 to 35

Meepo
- He can now use cyclone on his other clones

Morphling
- Adaptive Strike damage rescaled
Original: Up to 0.75/1.5/2.25/3.0x Agility
New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility

Nerubian Assassin
- Urna Swarm rebalanced
- Maximum summons reduced from 2/4/6/8 to 2/3/4/5
- Infestation dps increased from 20 to 40
- Infestation aoe increased from 275 to 300
- Cooldown rescaled from 14/11/8/5 to 26/19/12/5
- Manacost rescaled from 10 to 40/30/20/10

Obsidian Destroyer
- Arcane Orb cooldown removed

Ogre Magi
- Ignite rescaled
- Damage increased from 10/20/30/40 to 26/32/38/44
- Slow increased from 10/15/20/25% to 20/22/24/26%
- Duration from 7.5 seconds to 4/5/6/7

Phantom Assassin
- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism
Blur:
======
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

Distance: 1600

Has a 1.5 second delay when adding or removing the effect.

Phoenix
- Base strength reduced from 22 to 19
- Sunray activation manacost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
This is the duration that the slow lasts on you after you are no longer hit by the Sunray.

Pitlord
- Dark Rift cooldown reduced from 180/160/140 to 130

Pugna
- Strength gain reduced from 1.45 to 1.2

Queen of Pain
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Rhasta
- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Sand King
- Burrowstrike manacost rescaled from 140 to 110/120/130/140

Slark
- Pounce cooldown reduced from 16 to 12

Spirit Breaker
- Strength gain increased from 2.5 to 2.8

Tauren Chieftain
- Movement speed increased by 5

Thrall
- Static Storm cooldown increased from 75 to 85

Tidehunter
- Anchor Smash chance to proc increased from 20 to 25%

Tiny
- Grow bonus damage increased from 40/80/120 to 50/100/150

Tuskarr
- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch

Undying
- Flesh Golem's Plague slow increased from 7% to 9%

Vengeful Spirit
- Removed the small attack damage reduction aspect of Wave of Terror

Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

Warlock
- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600

Items
Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4

Ethereal Blade
- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

Gem of True Sight
- Gem now has a stock cooldown of 6 minutes

Phase Boots
- Active boost increased from 15 to 16%

Smoke of Deceit
- Reduced detection area from 900 to 850
- Movement bonus increased from 10 to 15%
- Initial cast aoe increased from 900 to 1200

Cosmetics & Gameplay

* Allies are now notified when you purchase a Smoke of Deceit
* Swapped the attack projectile of Thrall and Chen (280542)
* Added a new visual effect for Omniknight's aura (393596)
* Enigma model now shows team colors (395228)
* Reduced Phoenix model size a little bit
* Added a test mode command to respawn roshan (-roshan)
* Added an ally only visual effect where Ghost Ship will land
* Improved Dark Ritual mana text display so it is easier to read
* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
* Illusory Orb flashes right before it is about to expire
* Added -disablehelp support for Disruption
* Some map size reductions (Unexpect3D)
* Medallion visual effect is played on the caster now as well
* Added a status buff icon for Shallow Grave (251251)

Bugs
* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
* Fixed various inconsistencies with Eredar's spell behaviors and Disruption
* Fixed Spawn Spiderlings failing to affect Ethereal units
* Fixed Bloodseeker model size issues with BKB
* Fixed Switch bugs with Strygwyr's Thirst
* Fixed various tooltips
* Fixed a bug with Illusions working against Supernova
* Fixed Empower status buff icon
* Fixed some rare bugs on Spirit Bear death
* Fixed Io and Harbinger icons moving in tavern
* Fixed Power Treads triggering Last Word
* Fixed enemies being able to see Ice Blast on the minimap when near towers
* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
* Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
* Fixed Plague Wards instantly killing Homing Missile
* Fixed gem overhead visual with shared gem
* Fixed hero vision bugs after quick buybacks
* Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
* Fixed Requiem of Souls not adding charges to Necromastry
* Fixed Serpent Wards instantly killing The Swarm units
* Fixed a bug with batrider where he would sometimes lose his flying height
* Fixed Medallion triggering and ignoring Linken Sphere
* Fixed some small bugs with Power Cogs that can cause them to die prematurely
* Fixed minor inaccuracies when casting Ghost Ship near map edges
* Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
* Fixed a very rare bug with muted items being created in the center of the map
* Fixed an exploit with item manipulation
* Fixed Orchid triggering and ignoring Linken Sphere
* Fixed Scepter Infernals not being affected by Blackhole
* Fixed Visage's Familiars not being affected by Blackhole
* Fixed enemy Gem and Circle of Power interaction
* Fixed potential buggy interaction of some aoe spells with Kraken Shell
* Fixed interaction between Shrapnel and Power Cogs
* Fixed an exploit with Circle of Power
* Fixed some buffs not being properly removed by Dark Pact
* Fixed an old fatal error exploit possible while using couriers
* Fixed an issue with Gem on couriers
* Fixed a bug with HCL bot game modes
* Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
* The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
* Fixed some visual effects not always being displayed properly for observers
* Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
* Fixed a bug with Spirit Bear and Bashers
* Fixed an abuse possible with couriers and hand of midas
* Fixed some cases where the flying courier is still able to go into the enemy fountain area
* Fixed a bug that caused Viper Strike to no longer be deniable
* Fixed rune messages not always appearing to both observers
* Fixed HP bar appearing on Spin Web

Nice! I hope the balance on the Dota 6.71 will make the new heroes and the old heroes more playable. Enjoy!

Wednesday, January 12, 2011

Dota 6.71c Map - Official Dota-Allstars 6.71c Download Update & News

DotA 6.71cDota 6.71c Map - Official Dota-Allstars 6.71c Download News and Update. IceFrog has released a quick patch to fix the gamebreaking bug on the DotA 6.71. However, that's mean he didn't have enough time to check the other bug before releasing the DotA 6.71b and some other bug can still other and force him to release DotA 6.71c. But don't worry, this post will updated with the latest news of DotA 6.71c, stay tune!

PS: Subscribe this blog and we'll email you if Dota 6.71c map already released :)

Tuesday, January 11, 2011

DotA 6.70 Polls!

DotA 6.70 PollsWell, it's finally time to give your vote!
Go to the link below to participate on DotA 6.70 Polls :)

DotA 6.70 Polls

Sunday, January 9, 2011

DotA 6.70c Bugs/Tricks - Wards Bug

DotA 6.70c Bugs and Tricks. This videos contain some tricks and bugs that can be applied on the DotA 6.70c. Even though some of the tricks is maybe hard to applied in the real game (like Desolator Luna), but some trick are useful. Especially the Observer Ward trick. Check it out!


With that trick, you can refill the Observer Ward stock using the courier. Thanks to Joon Kiat who told me about this video and kudos to blinkfire4 who found it. Hope IceFrog can fix that bugs on the next patch :)
Don't forget that you can always check qualities DotA videos on DotA Media sub-forum.

Wednesday, January 5, 2011

2010 DotA-Blog Poll of the Year Result!

Finally the DotA-Blog Poll of the Year is finished. Thousand players are giving their vote to their favorite heroes, favorite new heroes, favorite new items and favorite skill remakes. Thanks for all DotA-Blog readers who participated. And now let's check the result!



It seems the Arcane Boots are the most popular new items. Almost half of the players chose it. Meanwhile, Orb of Venom placed on the bottom with only 5% people chose it. Maybe IceFrog will need another tweak to make this item more popular :)

Without a doubt, the Doombringer remake get the first rank. No wonder, the remakes is really awesome. Devour allow you to get Neutral Creeps skill. And not only that, the remade Scorched Earth also allow you to chase will damaging  and healing at the same time.

Well, it seems from the 4 heroes introduced on 2010 (excluding DotA 6.70), they all got lots fans except for Io the Guardian Wisp. No wonder, not many people love being a support hero. At any rate, Shadow Demon get the first rank with 31% votes.

And here are the most interesting polls, the most favorite heroes! The above is the top 10 heroes. Nevermore is sit nicely on the top with 12% votes while Earthshaker following with only 1% difference. We'll see if in 2011 this gonna changes :) The only thing that surprise me is that Jah'rakal also got a place in there ;)

Now, after seeing the top, let's see the bottom list. 12 heroes got their rank in the bottom. Still don't know why the voters did not chosen them, but let's hope they will got their rank up on the 2011. Check out this link for the complete list of the favorite heroes rank.

Actually it's a shame that Phoenix and Tuskarr can't get into the poll because they are introduced when the polls already take place. Don't worry though, we will set another polls about DotA 6.70 really soon. Meanwhile, say your thought about this poll. And if you got another poll request, just say it in the comment section :) Cheers!

Tuesday, January 4, 2011

Warcraft Patch 1.25b Changelogs | 1.25b Warcraft 3 TFT Patch Changelogs

Warcraft Patch 1.25
Warcraft Patch 1.25b Changelogs. This post contain the changelogs of Warcraft 1.25b Patch.



--------------------------------------------------------------------------

Balance Changes 
Humans
- Guard Tower Armor type changed to Fortified
- Siege Engine Level increased from 2 to 3
- Rifleman HP increased from 505 to 535

Night Elves
- Warden Shadow Strike mana cost increased from 65 to 75
- Druid of the Talon Faerie Fire duration decreased from 120 to 90

Orcs
- Blade master Wind Walk duration reduced from 20/40/60 to 20/35/50
- Raider Ensnare Cooldown increased from 12 to 16
- Spirit Wolf Rank 1 Wolf Level decreased from 3 to 2

Items
- Ivory Tower gold cost increased from 30 to 40
- Tome of Experience now gives Heroes 100 experience points, down from 150
- Orb of Venom poison duration decreased from 8 to 6

Fixes
-Warcraft III will now write its registry keys on launch.
- Widescreen (stretched) resolutions should now be available in the Video options.
- You can now purchase items from shops while Hexed.
- Scroll of Town Portal will no longer be consumed when casting fails when used at the same time that your Hero is Hexed.
- Hex will no longer extend the duration of Metamorphosis.
- Hex will no longer disable mana or health regeneration of Heroes.
- Wisps Detonate ability will no longer drain mana from Heroes while under the effects of Potion of Invulnerability.
- Fixed an issue where players were able to ally with opponents when alliances were locked ("share hack").
- A gold exploit with buildings has been fixed.

Warcraft 3 Patch 1.25b Changelogs. 

Saturday, January 1, 2011

Dota 6.72 AI Plus - Dota-Allstars 6.72 AI Plus Map Download News & Update

Dota 6.71 AIDota 6.72 AI Plus - Dota-Allstars 6.72 AI Plus Map Download News and Update. DotA 6.72 has just come with new hero and DotA 6.72 AI hopefully will coming not so long after the map.

And as usual, the DotA-Blog will keep giving you the update about Dota 6.72 AI news in this post ;)

Update #1 (October 5 2011)
PBMN has informed us that the map will be released next week! Read the post here.

Update #2 (October 16 2011)
It seems the map got delayed! But the good news is, Cloud_str will help making the new AI map and we can expect AI on heroes who doesn't have it yet! Read the post here.

Final Update! (October 24 2011)
The map is released! Download here.

Note: You can subscribe our feeds so we can inform you if Dota 6.72 AI map already released.