Tuesday, May 25, 2010

Let's Welcome Harreke, The New Dota AI Map Developer

DotA 6.67c AIWe already know that a while ago BuffMePlz has retired from making the Dota AI map and yet GoD-Tony refuse to continue the development. But today however, we got a really good news. IceFrog has approved another person to continue the Dota AI map development. Here is what he said:

First I want to thank BMP for all his work on the AI maps. He has worked hard to make DotA players happy, so please show him your appreciation.

As some of you might know, BMP has retired from AI map development, and has finally located a successor to continue the development; Harreke. Harreke has been researching AI map technology for a while now and has been following BMP's work. He is dedicated to building the new AI maps based on BMP's code and to expand the map development process to allow for faster updates for future versions.

He expects to release 6.67c AI soon and then prepare for the 6.68 AI map.

Wow! That's really nice. So if you're waiting for the Dota 6.67c AI, that time is already near. Sit tight guys! But before that, let's give our appreciation to BuffMePlz and Harekke :)

Nevermore Guide - the Shadow Fiend Build & Strategy

Nevermore Guide & Build, the Shadow Fiend Strategy. Nevermore is a great AoE carry who collect souls to increase his attack damage and maximize his ultimate: Requiem of Souls. This post contains Nevermore the Shadow Fiend guide, item build, skill build and strategy.


A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.




Strength - 15 + 2
Agility - 20 + 2.4 (Primary)
Intelligence- 18 + 2

Base damage 35-41
Attack range of 500
Base Armor 1.9
Movement speed of 300


Shadow Fiend Skill Descriptions

Shadow Raze (Z,X,C)



Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.

Level 1 - deals 75 damage
Level 2 - deals 150 damage
Level 3 - deals 225 damage
Level 4 - deals 300 damage

Mana Cost: 75
Cooldown: 10
Distances: 200(Z) / 450(X) / 700(C)

Shadowraze costs very little mana compared to the amount of damage it does. The Cooldown on each Shadowraze are separate which means Nevermore actually has three nukes on his back. This means he can deal a maximum of 900 damage (675 if magic resistance is considered) to a single target in a very short amount of time which makes Nevermore very dangerous indeed especially in the early game, when very few heroes have more than 900 hp.

Necromastery



Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.

Level 1 - 16 damage limit
Level 2 - 30 damage limit
Level 3 - 46 damage limit
Level 4 - 60 damage limit

Another one of Nevermore�s abilities that enables him to become a potent force in the middle game, Necromastery is directly linked to his Ultimate, Requiem of Souls and gives his massive DPS (damage-per-second, or just �damage�) advantage over other heroes in the middle game.

Unfortunately, Necromastery loses a lot of its effectiveness towards the late-game, as DPS-carries are mostly farmed up and the extra 60 damage become rather minuscule. It is very important, as a Nevermore user, to maintain that �edge� through the middle game as Nevermore tends to be most effective during the early-middle to the middle-late game.


Presence of the Dark Lord



The presence of such a horrible creature terrifies nearby enemies, reducing their armor.

Level 1 - 2 armor reduction
Level 2 - 3 armor reduction
Level 3 - 4 armor reduction
Level 4 - 5 armor reduction

Presence of the Dark Lord is best combined with Stygian Desolator as the armor-reduction becomes very effective against many spellcasters. In an armor-reduction team strategy (e.g. Nevermore with Vengeful Spirit, Slardar and Templar Assassin), Presence of the Dark Lord should definitely be skilled. Otherwise, stick with Stats, especially when the game is not going your way. Think about it this way: -5 armor, or a free Ultimate Orb? (Well, almost an Ultimate Orb anyway).

Requiem of Souls (R)



Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.

Level 1 - 80 damage for each line, 15% reduction
Level 2 - 120 damage for each line, 15% reduction
Level 3 - 160 damage for each line, 15% reduction

Cooldown: 120/110/100
Mana Cost: 150/175/200

This skill can be used to initiate team battle. The closer Nevermore is to the target whilst he casts Requiem of Souls, the greater damage he unleashes upon that target. If correctly used, Requiem of Souls will create devastating damage in a team fight, especially when combined with items such as Kelen�s Dagger or Lothar Edge.

Shadow Fiend Skill Build

Level 1: Necromastery
Level 2: Shadow Raze
Level 3: Shadow Raze
Level 4: Necromastery
Level 5: Shadow Raze
Level 6: Necromastery
Level 7: Shadow Raze
Level 8: Necromastery
Level 9: Requiem of Souls
Level 10: Stats
Level 11: Requiem of Souls
Levels 12-15: Presence of the Dark Lord/Stats
Level 16: Requiem of Souls
Levels 17-21: Stats
Levels 22-25: Stats/Presence of the Dark Lord

In any case, Shadowraze being Nevermore�s main nuke should be maxed out by Level 7 as it is his main farming and ganking skill. Requiem of Souls should not be skilled until Necromastery is maxed out first.
Max out Presence of the Dark Lord earlier than stats when:
1. Your team is playing aggressively and is winning in terms of towers/hero kills.
2. You�ve decided to buy Stygian Desolator for your first DPS item (BKB does not really count) and the -5 armour can really help.
3. You're playing a clan war and your team mates all have minus-armour abilities (Slardar�s Amplify Damage, for example) and your -5 armour aura can really turn the tide of the battle.
Otherwise, ignore that skill.

Shadow Fiend Item Build

1. 3x Ironwood Branch, 2 set of Tangos, Animal Courier
2. Boots of Speed, Finish Magic Wand
3. Optional: Empty Bottle
4. 2x Wraith Band
5. Finish Boots of Travel
6. Kelen's Dagger
7. Black King Bar

Nevermore's core item should be like this:



The Bottle is important for some quick heals and grabbing the rune. Boots of Speed need no real explanation.
Since Nevermore will be doing a lot of ganking, a Magic Wand can help him pull off some ridiculously awesome escapes, or give him that little bit of Mana for that one last raze. A Magic Wand is a MUST for Nevermore.

Always keep a TP scroll at all times, so he can either help you Allies defend a tower, or farm in an empty lane (the latter part is exceptionally important for Nevermore as he needs a lot of farm before he becomes effective in the Middle Game). Wraith Bands help him get last hits and gives him a lot more damage.

Boots of Travel gives him plenty of speed and much more farm, Black King Bar gives him magic invulnerability for a certain period of time and Kelen�s Dagger can be used as an escape mechanism, or used offensively as a blink to land your Ultimate right in the center of a team battle.

Shadow Fiend Luxury Items

 +  or  

Manta Style is a good item that increases your DPS by more than 2-fold. In most cases it�s going to be your first DPS item. You gain plenty of Stats, extra movement speed (on top of your Boots of Travel or Power Treads) and on top of that, a temporary-invulnerability activation that allows you to dodge most targeted spells in DotA. Your images do huge amounts of extra damage and the extra damage multiplies when you get other DPS items. The only downside is that your images don't benefit from the +60 damage from Necromastery, however.

The butterfly is a must for any Agility-carry hero. Lifesteal is something that every DPS-carry will eventually need.

A set of Stygian Desolator and Assault Cuirass is a good combo when you�re playing against a lot of vulnerable spellcasters, or if you team is based around an anti-armour theme (such as Nevermore + Slarder + Lanaya Combo). Just make sure that you have BKB so that they don�t nuke you to death before you can even get your hands on them.

Shadow Fiend Strategy

Picking this hero is suitable when your team needs an AoE Carry. Nevermore is incredibly versatile as a hero. Not only is he an excellent ganker, but he also excels as a pusher, has lots of AoE and DPS and can step up as a Carry should the need arise. He�s also incredibly fun to play, which means Nevermore is one of the most often seen heroes in DotA videos and various montages. Unfortunately, Nevermore is not a DPS hero, unlike what most people think of Nevermore. He is an AoE carry, his advantage over other carry heroes (such as Phantom Assassin) being his insane farming speed and the +60 damage thanks to Necromastery.

You need to be supported by:
- Heroes with big AoE Ultimates, such as Leviathan, Raigor, Rooftrellen, Rexxar andMagnus. They can help you landing ultimate perfectly.
- Heroes with mass-disables or Abilities such as Puck, Rylai, Ogre Magi, Rhasta, Lion, Dark Seer and Purist. They can help you land that Ultimate or a couple of razes, so have them on your team never hurts. Ogre�s Bloodlust helps, too. Dark Seer�s Vacuum works wonders with Requiem of Souls. Purist's Repel gives you a free BKB and his Ultimate is a team-saver.
- Heroes having anti-armour such as Slardar, Dazzle and Vengeful Spirit. They are Great anti-armour synergy. Works incredibly well in a team, especially with Stygian Desolator and Assault Cuirass.

Beware of his counter:
- Heroes with some sort of ability that can go through your BKB such as Treant, Rexxar, Atropos, Vengeful Spirit and Pudge. Be very careful in team battles when you see those guys around. With Treant Protector, however, you can actually wait till he casts his Ultimate, and if you then activate your BKB, you will no longer be disabled. Make sure you get the order right! Wait for Treant�s Ultimate, then BKB! (Manta Style works too)
- Insanely fast pushers who can easily push back that massive creep wave you�ve just created/sent, such as Furion, Morphling, Pit Lord, Akasha and Tinker. Tinker is particularly annoying as he can push all three lanes at the same time and his Rearm can be very annoying when he starts perma-hexing you. Try ganking Tinker as often as possible and farm that BKB ASAP.

Before you play in the real game you should practice first for using Shadowraze skill. To some extent, mastering Shadowraze is essentially mastering Nevermore. Practice makes perfect. Pay attention to two thing when you try to mastering Shadowraze:
- Nevermore direction. Don't let nevermore look towards wrong direction from the target.
- Target distance from Nevermore position. Use 'Z' when near, 'X' when average, 'C' when far.

In early minutes, you should put him in the solo lane. Nevermore�s ability to solo lay not in his starting damage, but in his excellent missile speed, his attack range and his Base Attack Time, not to mention his ability Necromastery that gives him a tremendous boost in damage in the early-middle game. Conserve your mana, farm as good as possible and keep survive. Cast Shadowraze when possible both to harass your enemy and to farm fluently.

In the mid game, you should combine gank with farm (around 25 % gank with 75 % farm) and try farm your vital items before the 30th minute mark so that you have the necessary means to unleash your fury in team battles. Once again, one must remember Nevermore is all about his AoE damage, not his DPS. It is important to never over-farm with Nevermore. He can�t beat Phantom Assassin. He can�t beat Drow Ranger. In fact, he can�t even beat Sven. But dealing raw damage isn�t what Nevermore is BEST at. Nevermore can deal a huge amount of AoE damage and that�s what makes or breaks those mid-game team battles. Make sure you get those razes right, get your Ulti out in time, and farm that BKB ASAP.

In team battles, Nevermore is a poor initiator but is a brilliant hero for dealing huge amounts of AoE damage and mopping up the battlefield, so to speak. Check if there are heroes on the other side who have Ultimates that can go through BKB (such as Beastmaster�s Primal Roar, Doom Bringer�s Doom). Wait till those Ultimates have already been used, and/or they are already stunned, before landing your ultimate.

Before take your role in team battles, you should ensure that you have collected 30 souls so your ultimate can be powerful. Here are some steps when you will entering team battle to take your role:
1. Make sure you have a cool head, because the next few seconds can decide the fate of your team.
2. Walk up to the battle, preferably at the maximum distance of your blink (which is around 1150) which corresponds to around two-thirds the length of your screen.
3. Activate BKB FIRST. This means that you�re invulnerable to magic BEFORE you blink in, because you won�t want to get stunned and get totally trashed once you�re in there.
4. Blink in, then quickly press �R� to active Requiem of Souls.
5. Use your Shadowrazes to mop up any resistance, snuck in some normal attacks if possible.

Based on: Playdota Guide

This post contain Nevermore Guide & Build - The Shadow Fiend Strategy. If you have different build or strategy, you can give your comments or make your own guide on the Shadow Fiend Forum.

Saturday, May 22, 2010

Dota 6.68 Contains More Than 2 New Heroes?

DotA 6.68IceFrog has just post another update on his blog. He is basically saying that he's still working hard on Dota 6.68. But what makes me interesting is these words: "There are quite a few new heroes in development". I'm pretty sure IceFrog won't use these words if there are only 2 new heroes on the next map. What do you think? Check his words by yourself:

I am still working hard on 6.68. We plan to release a preview video in the near future to showcase some of the new content. There are quite a few new heroes in development so we are taking extra time to make sure they are high quality. There will also be balance work done for the current content as well various other improvements and features.

If there is anything you'd like to see in the next patch, please let me know.

My guess is there will be 3 new heroes on the Dota 6.68. Some anonymous tipster also saying that the new heroes on the Dota 6.68 will be Icarus the Phoenix (Intelligence), Thrall the Far Seer (Agility) and Krakko the Fire Panda (Strenght). However, there's no confirmation yet about this, so let's keep that as a rumor. And another thing is, he will made a preview video on the near future about Dota 6.68. So stay tune!

Final Update
It released guys!! Check out the Dota 6.68 Download Links and the Dota 6.68 Changelogs.

Thursday, May 20, 2010

GoD-Tony Decision is Made, But is it Final?

After the BuffMePlz announced that he is retired from the Dota AI map development, people are waiting for GoD-Tony decision to continue the map. Yesterday, GoD-Tony a.k.a KillerBee posted on his blog about his decision.


Taking this blog in a slightly different direction, I'll write a bit about my thoughts on DotA AI and the retirement of BuffMePlz.

I recently received an email from BMP informing me of his decision, as well as his offer of general guidance to lead my own AI project. My first reaction was "Why didn't I get an email like this sooner?"

I believe that if an AI project had been worked together by a team of people, then it wouldn't have come down to this. It's really too much to take on by one person.

The idea of posting my Pre-Alpha builds of RGB's AI for the newest version at the time was to spark some interest in development in an otherwise dead scene. I knew BMP wasn't interested in wasting his time with people that thought they "could help" but couldn't do anything other than offer another opinion. This was a way of proving that there were certainly people interested in helping, myself and Cipd included

That was almost a year ago when my interest for developing AI was at it's peak, and when I received no response regarding those maps, I moved on to the next idea. This was to create an Open AI for DotA that could be ported to the latest version almost instantly, and Open in the sense that it would be very easy for others to contribute (especially open source).

Even though I completed the code-base for this project, it still needed some real AI to go along with it. This was back in January, and once again with no response or input from the ones I contacted, and the continuation of BMPs' ports of RGBs' maps, I decided that it was a wasted effort.

What I'm getting at here is that it's basically too little too late. I believe DotA for Warcraft 3 is near it's death. With Heroes of Newerth released just days ago, Starcraft 2 coming out this year, and the possibility of IceFrog moving on to Valve, by the time I created a decent AI, DotA would be on a different platform.

I don't see myself working on an AI for DotA now or in the future, and the only way I could see this changing is if some very ambitious developers came forward and teamed up as it should be done.

If you have a comment or question you can leave it in this post and I will reply there as well.

A little side note: I always thought it would be a fun game mode to combine 6v6 DotA with DotA AI. You could even play 12v12 in this scenario! (just for fun of course)

If you're confused reading all those words, let me tell you straight, he is declined to continue the Dota AI Map Project. He feels that it's already too late for that and by the time he finish the map, Dota is already dead beaten by HoN or Starcraft 2. However, he's also saying that if there's another person who can teamed up with him on developing the map, he will reconsider to continue the map.

Well, i can't make Dota map, so let's just support GoD-Tony and maybe he could change his mind. But regardless, i respect his decision and hope we can find another solution for this. Dota AI map is already become an important aspect of Dota. It helps people learn the game and encourage newbie to play Dota. And without it, Dota will never be the same..

Tuesday, May 18, 2010

BuffMePlz the Dota AI Maker is Retired! GoD-Tony, Your Call?

Sad news has came from BuffMePlz blog today. After some consideration, he decided to retire from making the Dota AI map. This news is quite shocking me, but after reading his post, i can understand his frustration. He's no longer enjoy making the AI map and the community pressure has became a burden.

Here are the good by letter from BuffMePlz:
So Long, and Thanks for All the Fish

After much thought and consideration, I have decided to no longer continue my work on DotA AI maps. Between my increased work responsibilities, advancing on to the next stage of life, my waning interest in DotA, and the frustration from both dealing with the community's demands and the community having to deal with my absences, I believe it is best for me to let this project go and move on.

It was a fun two years, with updates on almost every version since 6.49 (we're up to 6.66b now, crazy!), but as lazyfiend/RGB said when he left, I find that working on this map is no longer enjoyable to me, and is in fact quite a burden.

I've contacted GoD-Tony (killerbee) about taking over, and if he decides to, I'll try to help him get up to speed as much as possible. If not, I hope whomever takes my place will have as much fun as I did these past two years learning the ins and outs of JASS and the WC3 engine.

My passion has always been with the Fun Taverns, and though I will not continue AI development I may occasionally release some maps on my blog with old heroes and/or original creations, so feel free to visit and leave comments for me here.

Thanks for the fun times guys!

Before making that decision, he asking people voice on this post:
Decision time

From the playdota.com forums:

"I hear you guys, and I understand your frustration, but you have to understand the limitations of how things work.

Basically, it comes down to this:

1) Regular releases: To put it frankly, you've all been spoiled. Do any of you even remember how frequently the AI maps were released in the past? They would come out months after a stable release, and only on that stable release. The model I've been pursuing is one where the AI map is a vehicle for others to tinker with new heroes, abilities, and items. I've thought about pursuing a model in which I only release once every time a new stable map comes out (3-4 months after a map is declared stable), but it seems that popular consesus is otherwise.

2) Source code: Yes, IceFrog sends me the script changes from version to version, but it still comes down to the fact that I never received any source code from lazyfiend (RGB), who I understand did receive source code from cloud_str, who received source code from whomever was in charge of DotA at the time (and was thus the "official" version of the AI map). All I have to work with is obfuscated code, but people don't seem to understand that. No, I don't have source code. No, I don't have an unprotected map. I have exactly what you guys have when you open a map through an MPQ editor. Do it now, pull out war3map.j from DotA 6.48b AI+, and you'll look at EXACTLY what I had to look at.

I've rewritten parts of the code to make things more usable for me, but in the end it always comes down to 1). If you really want, I'll sit on this, release a nice AI for 6.66b (stable version) in about, say, October.

Alternately, it really seems like people want me to go. I'm willing to step down, but I have nothing to offer any who would want to take up the mantle, as all I have is obfuscated source.

Your call."

Weigh in your opinions.

Well, the decision has been made. Now, let's just hope GoD-Tony a.k.a KillerBee can answer the call. But still, i will respect whatever GoD-Tony decision, because people have their own life. And to BuffMePlz, please accept my greatest respect for all what you've done until know. God Bless You!

Wednesday, May 12, 2010

This Week Dota Videos

Hello guys! Here are the Dota videos for this weeks. Check them out!

The first one is the DVKM: SWEAT LIKE US DotA Movie. A notable move is when Magnus blink to deny the tower while the Tinker projectile is moving on and yet still manage to kill Tinker.



The next one is House.of.DotA.vol.3. You will see the Familiar got a double kill. Awesome. Hope this video can help you spend the time while waiting Icarus the Phoenix on Dota 6.68. As usual, the videos is taken from Dota-Blog Media forums. Check out other awesome video there. Thanks .|c000000ffJK! ;)

Tuesday, May 11, 2010

Naruto Shippuden 163 | Watch Naruto Shippuden 163 Online | Explode! Sage Mode

Naruto Shippuden 163 | Watch Naruto Shippuden 163 Online. Explode! Sage Mode is the Naruto Shippuden 163 title which is going to released soon. The Naruto Shippuden 163 duration will 24 minutes long. The Japanese version of Naruto 163 anime is "Bakuhatsu! Sennin Modo". Enjoy the video when it's released!

Next Episodes:
Naruto Shippuden 164

Naruto Shippuden 165 | Watch Naruto Shippuden 165 Online Nine Tails Capture Complete English Sub

Watch Naruto Shippuden 165 | Naruto Shippuden Episode 165 English Sub Online. After on the previous episodes Naruto has a problem with the sage mode,the outcome will be decided in this episodes. The Naruto Shippuden 165 anime will be showed at 17th June 2010 which is titled as Nine Tails Capture Complete. Check this post for the latest Naruto Shippuden 165 updates.

Upcoming Naruto Shippuden Episodes:
Naruto Shippuden 166

Previous Naruto Shippuden Episodes:
Naruto Shippuden 164
Naruto Shippuden 163

Monday, May 10, 2010

Naruto Shippuden 164 | Watch Naruto Shippuden 164 Online English Sub | Crisis! Sage Mode Disappears

Watch Naruto Shippuden 164 | Naruto Shippuden Episode 164 English Sub Online, "Crisis! Sage Mode Disappears". The upcoming Naruto Shippuden episode 164 is getting excited. This time Naruto will have hard time dealing with the Sage Mode. The Raw/Original Japanese Naruto Shippuden 164 anime is titled as ""Pinchi! Kieta Sennin Modo"".

The Naruto Shippuden 164 anime will be showed at 10th June 2010. Comeback here for the latest updates of the Naruto Shippuden 164.

Upcoming Naruto Shippuden Episodes:
Naruto Shippuden 165

Previous Naruto Shippuden Episodes:
Naruto Shippuden 163